The tile manifest in AoD mentions three corrupted dead ends. These are not present in my copy, as I just recently noticed.
Do other people have these pieces or is it a misprint in the manifest?
Oh, and while we are here: Do I understand it correctly that the threat generation on corrupted terrain works for every wound and every fatigue lost? I.e. re-equipping = 2 fatigue = 2 threat; a hit that deals 8 wounds = 16 threat? The rules might be read in a way that in my example just one 1 or 2 threat would be generated.