Linked Weapons

By crazytom, in Star Wars: Edge of the Empire RPG

My group is flying a Loronar E9 with Linked (1) Dorsal and ventral Turret mounted medium laser cannon. Because they are linked then, do you just need one gunner and they only take up one slot in the initiative order? (and you can convert 2 advantage to an additional hit once?)

Depends on how you interpret the stat block.

Some people think its exactly as written, one weapon system, operated by on gunner, and the linked quality activation represents the target being in a position or moving in such a way that both guns can hit over the course of the round.

Others think its a typo and should be two sets of linked cannons, operated by two gunners.

Your call.

I think the idea is that they are operated by one gunner. Linked would be meaningless then (IMHO). Besides, my ship may have the mounted turrets, but may not have those seated areas for operating them like the falcon does.

Depends on how you interpret the stat block.

Some people think its exactly as written, one weapon system, operated by on gunner, and the linked quality activation represents the target being in a position or moving in such a way that both guns can hit over the course of the round.

Others think its a typo and should be two sets of linked cannons, operated by two gunners.

Your call.

I personally suggest going with two turrets - one dorsal and one ventral - each mounting twin medium laser cannons. Each would require a separate crew to use, but they could be rigged to be fired from the cockpit stations.

It was clarified before (with the YT-1300, I believe) that, when written like this (for example, "dorsal and ventral turret mounted medium laser cannon") that it's two separate turrets that can each be used independently.

The Linked quality doesn't refer to the fact that the ship has multiple turrets. The turrets in question simply have multiple barrels, and are capable of scoring multiple hits if you roll enough Advantage.

It was clarified before (with the YT-1300, I believe) that, when written like this (for example, "dorsal and ventral turret mounted medium laser cannon") that it's two separate turrets that can each be used independently.

The Linked quality doesn't refer to the fact that the ship has multiple turrets. The turrets in question simply have multiple barrels, and are capable of scoring multiple hits if you roll enough Advantage.

Ohhhhhhh I see!

Yeah. It's a option for most guns that you can stick on the ship. Essencally the more you buy, the more linked dice you get. All linked weapons are opperated off the one gunner. Though I imagine it gets really expensive really quickly.

Strictly speaking, two seperate emplacements are never linked unless they can both be controlled by the same person. Such as a automated system in a cockpit, though they are not linked if they are two seperate weapon platforms, though that last part is an assumption on my part. Rather while you would shoot with both as far as the narative is concerned, you chose which weapon system is best for you on a turn by turn basis.

Basically, each gun is a seperate emplacement, but every additional gun on that enplacement is a linked weapon, opperated by one gunner. Hence why captail ships have many individual gun emplacements, and probably some linked weapons as well.

E.g. Leave captial ships to captial ships, and if you need to invade a cap ship, don't do it on your own. XD

Edited by LordBritish

It was clarified before (with the YT-1300, I believe) that, when written like this (for example, "dorsal and ventral turret mounted medium laser cannon") that it's two separate turrets that can each be used independently.

The Linked quality doesn't refer to the fact that the ship has multiple turrets. The turrets in question simply have multiple barrels, and are capable of scoring multiple hits if you roll enough Advantage.

Can you cite this? The book is pretty clear what weapons are on the yt 13 and 2400.

Yeah. It's a option for most guns that you can stick on the ship. Essencally the more you buy, the more linked dice you get. All linked weapons are opperated off the one gunner. Though I imagine it gets really expensive really quickly.

Strictly speaking, two seperate emplacements are never linked unless they can both be controlled by the same person. Such as a automated system in a cockpit, though they are not linked if they are two seperate weapon platforms, though that last part is an assumption on my part. Rather while you would shoot with both as far as the narative is concerned, you chose which weapon system is best for you on a turn by turn basis.

Basically, each gun is a seperate emplacement, but every additional gun on that enplacement is a linked weapon, opperated by one gunner. Hence why captail ships have many individual gun emplacements, and probably some linked weapons as well.

E.g. Leave captial ships to captial ships, and if you need to invade a cap ship, don't do it on your own. XD

Mostly right. The book refers to linked weapons as being a"weapon system." The exact mounting isn't specified, nor does it really need to be. The narrative heavy mechanics allows for a linked weapon system composed of any mounting combo you like. So its totally possible to have a single system on your freighter composed of two forward mounted cannons, and two turreted ones. The requirements for the linked quality to activate would add to the narrative and color the scene. Can't activate linked more then once? The target was just flying in such a way that only the turreted guns could score a hit.

This I'd kinda my love/hate about the vehicle combat system. Its so open you can do some really colorful dramatic cool things. But its also so open that explaining how it makes sense isnt easy.