Hello everyone,
I'm delevolping a bit of a bad conscience for constantly asking for advice and ideas here - I'm trying to make up for it by answering other ppl's posts and give what advice I can, but still... Beg your forgiveness, but here we go again: I'm stuck and in dire need of imaginative minds for plotting.
Against the background of a larger campaign, my acolytes are atm searching in Hive Sybellus for two persons they need to solve a certain riddle.
Number one , Darcia Bonneaux, is a stonemason gone artist, hailing from a rather downtrodden industrial sector of the hive, who managed to escape the confines of the toiling masses and make a halfway decent living from her art. She has recently gone into hiding since my acolythes' opposition is targeting her.
Number two , Greco Azarel, is a trader of curiosities, and an underhand smuggler of xenos artefacts, residing in a shady hive area at the coast (the Corsair Docks). He's crafty at not getting found, especially by someone like the Inquisition.
(There is, of course, a lot more to them and the story, but I won't bore you with irrelevant details.)
So, what I now need are some roadblocks and obstacles for the PCs to overcome as they search for those two. It's not important where they are hiding, just that they are not keen on being found. Also, I need to drop some hints about the Hive's raising weirdness level as foreshadowing of the events to come.
I had some vague thoughts, but problems getting them rolling...
Darcia:
So far, I'd thought that she might have sought shelter from her attackers with a rich industrial magnate, the person who practically owns the district she hails from and that she had dealings with in the past. He likes to adorn himself with pretty artists and kind of keeps her as a pet in exchange for hiding her. In that case, my acolytes would need to be pointed to said magnate, but of course I don't wanna blatantly show them "talk to this guy", and I'm kind of at a loss of additional hints and leads to get them there (as it is, they will be pointed to her stepbrother and the orphanage they both grew up in for some character background and infos not related to the search).
While searching for her, the PCs could stumble over some sinister dealings the magnate has been up to. Maybe he has gone insane - one of the many minds tripped over the edge these days by the build-up to desaster the PCs are caught up in - and has founded a kind of "end of days pleasure cult"? Drugging his workers to squeeze out even more performance to finance his increased expenses? Using debased and forbidden substances to power his machines? Has he actually imprisoned Darcia because she saw something she was not supposed to see? I seem to have a problem getting a straight storyline out of this...
Greco Azarel:
Well, he's basically a criminal, and I have no idea how to go about finding a criminal who does not want to be found. He's not conducting shady business at street corners, so no tailing petty dealers. It's more that he has a set and exclusive clientele (mostly rich) that he knows and kind of trusts, new customers will find him to be a harmless merchant of nick-nacks. Initially, my PCs know nothing more than his name and the buzzword "Corsair" to point them to the district. One of them is an Arbitrator, so he might have a chance of pulling some info out of the Arbites database on authority of the =][=, but of course, as above, I'd rather try to avoid to lead them straight to their prize.
So, roadblocks, obstacles, enemies, links in a chain of leads, rip-offs from CSI Miami - I'll gratefully take everything you can think of. Again, sorry to bother and thank you all on this forum for being so supportive of this at times tensed-up GM!