I need a plot idea

By Ceodryn, in Game Masters

I am currently GMing an online Roll20 game where I took over our normal GM to give him some break. I just ran a heavily modified Rendezvous at Ord Mantell adventure and need an idea at what to do next

Here is the situation of the group:

The group has a combined 30 obligation "Criminal": It is being looked for by the Empire because of having previously extracted, right under the Empire nose, a highly sought ex-Empire top military that had turned rogue.

The group also has 30 obligation "Betrayal" because during that same extraction, they basically screwed over a number of crime lords who were part of that extraction operation.[/size]

Laying low, in an outer rim planet, they one day received an emergency call from the group pilot girlfriend who had run into trouble on a wild space planet. Flying to her rescue, they found themselves on a backward planet, not under control of the Empire, but instead under control of slavers.

They are currently in the process of rescuing that girl from one of the slaver lord. The current rescue is taking place in a backward wild west style town (away from the capital where they originally landed) where the slaver lord is located. Half the group is currently sneaking in into his palace, while another half of the group is making a diversion by trying to free up slaves in a pen.

Because of a series of triumph that have used to impact the story, they are actually helped by a para-military group who is trying to destabilize the planetary corrupt government and is starting at the bottom by toppling slaver lords

As a tangent, and really completely unrelated to the main plot, their ship in the capita got impounded by the local customs, who they really pissed off, and they have a hearing set up with a local court to settle the case. Thus, they ship is not available.

End of the current situation

Now, I am unsure what to do once they rescue that girl. The town has way too many goons, they are going to have to flee, and I'll provide them with some ground vehicles (chase) or space vehicle (space combat).

Because of their heavy Criminal obligation, I was thinking to make the para-military group a branch of the Empire secret service, and they get the opportunity to flee with them in their shuttle... to find themselves arrested by the Empire, or at least arrested by that particular task force.

That force couldn't care less about little guys like them, but would happily use their leverage to use them on a particular mission. Thus, for that mission, they would work for the Empire and thus after that mission, their Criminal obligation would be reduced since the task force leader would wide that from their records.

Now, what could the mission be?

That is my question! Do you know of any adventures, Saga, D6, FFG, that I could use as a starting point where the group is working for the Empire, not for themselves, or for the rebellion. If so, could you guys provide some names as I am not familiar with past adventures.

If you have any other idea based on the situation, I am happy to hear it. The adventure ran kind of free where basically the only premise was "save that girl". Everything else story wise was created by their rolls and their ideas. I may continue to do the same but I'd like some backup idea as to what to do if they end up fleeing with that para-military group.

Cheers

Philippe