Jan Ors Builds

By Eyesavant, in X-Wing

Anyone had any success with Jan Ors?

Been thinking along the lines of

Jan Ors + Squad leader + ion turret for 32

then some ships to buff.

What would be fun (but probably too squishy) is to add

2x Dagger, Adv S, HLC

Then you can get in 5d with TL and Focus on whichever one has the best shot (and no stress after moving). That is around 72% for 5 hits, 24% for 4.

Against anything with lots of green dice and low hull/shields it is particularly brutal (assuming you can get them in your firing arc). Would counter tie phantoms particularly well I think, as they are expensive, have lots of green dice and can't take much of a hit.

e.g. about a 38% chance to 1 shot a standard tie or tie interceptor with a stealth device and focus , or 70% to one shot a tie with focus. It is even 28% to one shot an x-wing without focus.

Conversely will be weaker vs stuff with lots of hull/shields and low green dice.

Was trying to think of other variations

Jan Ors + Squad leader + ion turret + nien numb

3xblues

Jan Ors + Squad leader + ion turret + nien numb

2xred

1xrookie

(or 3xrookies and some more upgrades)

Jan Ors + Squad leader + ion turret + nien numb

2xblues

prototype with assault missiles

5D, with TL and focus is likely to give splash damage.

There are so many fun builds in this game, it is great.

Jan Ors + Recon Spec + Blaster Turret
Tycho + PTL (honestly waiting for Rebel Transport to arrive, so i can replace him)
Ibtisam + HLC + Opportunist

  • Jan Ors + Ion Cannon Turret + Nien Nunb
  • Blue Squadron Pilot + Fire Control System
  • Blue Squadron Pilot + Fire Control System
  • Green Squadron Pilot + Squad Leader

HWK-290: · JAN ORS

Ion Cannon Turret

· Nien Nunb

YT-1300: · CHEWBACCA

B-WING: DAGGER SQUADRON PILOT

Advanced Sensors

I think the ion plus Nien is a must on Jan to make her more than just a support ship. I had recent fun with the above. The 360 4 dice combo is just the best Interceptor scare. 5 at close!

HWK-290: · JAN ORS

Ion Cannon Turret

· Nien Nunb

YT-1300: · CHEWBACCA

B-WING: DAGGER SQUADRON PILOT

Advanced Sensors

I think the ion plus Nien is a must on Jan to make her more than just a support ship. I had recent fun with the above. The 360 4 dice combo is just the best Interceptor scare. 5 at close!

I run this build often. But instead of Nien Nunb, I place Determination on Jan. To loose her pilot ability would be devastating to this build. I find I don't really need the two green moves Nunb provides.

I've done well with this one:

Jan Ors with Ion turret and determination

Biggs Darklighter

Blue squadron pilot X2

I did well the other night using this squad for a second time

Chewie + expose

Jan + squad leader + nien nunb

X-wing Garvin

Five dice with focus and target lock from Chewie each round.

Well until the first hit Jan takes includes the crit that ignores all her abilities :(

I did well the other night using this squad for a second time

Chewie + expose

Jan + squad leader + nien nunb

X-wing Garvin

Five dice with focus and target lock from Chewie each round.

Well until the first hit Jan takes includes the crit that ignores all her abilities :(

I don't know about that. Removing stress from Jan is going to be a big factor, and Nien Nunb helps with that tremendously. Turning a red four into a green four is a big deal.

I had fun running a turret-less Jan.

Jan

ORS with APLs

2x Blue

You kind of have to talk your opponent into over valuing Jan, and keeping her at range and splitting their fleet, whilst the YT scrums things up in the middle and the blues take shots from behind all the time Jan giving a dice to the best shot you have. The psychological effect of having a Tie one shotted at R1 with 5 focused dice helps keep your opponent intent on Jan whilst the fighters win you the game.

I had the most fun with Jan chasing Kath around, she finally got one hit from at R1 with her two dice, one of my best shots playing the game.

Edited by berusplants

I don't know about that. Removing stress from Jan is going to be a big factor, and Nien Nunb helps with that tremendously. Turning a red four into a green four is a big deal.

I agree. Flying Jan fast 4ward with a green overshooting the enemy line and ready to ion turret is part of my strategy in this built. I take Nien over the pilot skill.

How about getting the Rebels best gun into this. Of course I wanted 4 ships, so squeezed in some weenies. Swap them as you feel.

HWK-290: · JAN ORS

Ion Cannon Turret

· Nien Nunb

X-WING: · WEDGE ANTILLES

A-WING: PROTOTYPE PILOT

B-WING: BLUE SQUADRON PILOT

or

HWK-290: · JAN ORS

Ion Cannon Turret

· Nien Nunb

X-WING: · WEDGE ANTILLES

A-WING: PROTOTYPE PILOT

Y-WING: GOLD SQUADRON PILOT

Ion Cannon Turret

I've been thinking about:

Jan with Ion
Han with Marks
Rookie

Sort of a Han shoots first build, with Han shooting much harder with either 4 or 5 dice depending on range. Jan for ion control, and the rookie for another 3-dice gun to modify in case my opponent goes after Han first.

Shoots at a 9,8,2, at least has the potential of killing Howl before your opponent can make good use of her ability.

Edited by hothie

Jan + ion

Ibitsam + Anything

Bandit+ hull + concussion x2

Jan turns the bandits into cheaper xwings with a bigger alpha strike or ibi into a beast. Fun squad.

Edited by Rakky Wistol

I've had moderate success with this build until store championships handed me two consecutive losses without destroying a single enemy ship:

Wedge Antilles (R2 Astromech)

Horton Salm (R2 Astromech, 2x Proton Torpedoes)

Jan Ors (Determination, Nien Nunb, Engine Upgrade, Ion Cannon Turret)

The idea is to get Horton to have a 5 dice torpedo attack. He can reroll blanks, and one [focus] result turns into a [crit]. It's wicked! Wedge is there so that Horton isn't the obvious target. Engine Upgrade + Nien Nunb allows Jan to 4 forward and boost to get out of some nasty situations. And they're all high PS, which can be a life saver.

Like I said, it's worked pretty well, except that Wedge gets the most rotten luck on his rolls. When Rebel Aces comes out I will temper Jan's upgrades, downgrade Wedge to a Rookie, and throw in a Prototype. Or I could use a Z-95 when wave 4 hits.

The problem with Jan is she is fairly expensive for a support ship. That means she's often flown naked, especially if trying to do a 4 ship build vs a 3 ship build.

I almost always save Jan for last, because of the fact she's often naked, or at best armed with an ion cannon. Maybe it's luck, but I almost always win against Jan builds. Usually between her cost, and people putting a ton of points into one or two ships to give them as much firepower/actions as possible, means that once one of them go down there's not much left to put up a fight with.

I think she's great for larger 150/200 point builds though.

  • Jan Ors + Ion Cannon Turret + Nien Nunb
  • Blue Squadron Pilot + Fire Control System
  • Blue Squadron Pilot + Fire Control System
  • Green Squadron Pilot + Squad Leader
Not a lot of flash, but for the two B-wings you effectively get 5 actions and a bonus attack die, which isn't too shabby. Obviously you can also substitute a Rookie for the Green if you like, or drop Nien to change Squad Leader into Push the Limit.

I think this build a lot, how has it worked for you?

REBEL REDNEX YEAH!!!!!!!

Jan Ors with Ion turret

3x Red Squadron!

Jan Ors with Ion Turret

2x Red Squad

Green Squad with PTL

Jan Ors with ion Turret

2x Red Squad

Dagger