Overlapping and a few more.

By Kaudia, in X-Wing Rules Questions

Hey guys:

1. When you accidentally overlap your own ship, neither of those ships can fire that round while touching and neither get an action, correct? Do you also get a stress token?

2. What if you have barrel roll, but you overlapped a ship at the end of your initial maneuver? Do you "pass through" the ship and barrel roll or stop the motion bumped up against the other ship?

3. From FAQ: "Luke's card effect can be used once per opportunity. For example, the opportunity on the Luke Skywalker Ship card is “when defending,” so he can only use his ability once against each enemy attack." Does that mean if I have four Ties attacking him in one round, he can use it against all four, or only once? (I'm confused since it says he can "Only use his ability ONCE against EACH enemy attack.")

4. Am I correct that ALL missile cards (cluster, homing, etc.) are disposed of after they are shot? They are not reusable, correct?

Edited by Kaudia

1. When a ship overlapped another ship (ended its movement overlapping), the ship that made that move skips its preform action step (so one of the ships should still get an action most of the time). Ships that are touching (a state that can only be achieved if they overlapped) during combat cannot target each other, but may target other ships normally.

2. Barrel Roll is an action you can take after completing your movement. If you ended your movement overlapping, you'll skip the preform action step and thus not be able to use your barrel roll at that time. If some other game effect later allows you to preform a free action (eg Squad Leader), you may barrel roll as normal, which may allow you to move to no longer touching.

3. Yes, if 4 different TIEs attack Luke he can use his ability on each of the 4 attacks.

4. For now, you are correct. This is not an inherent property of missile cards, but happens because each individual card states that it is discarded. It is likely that all future missiles and torpedoes will continue to work that way, but not required by the rules.

EDIT:

Also note that if your maneuver template passes over another ship but the final position is not overlapping the ship you complete the maneuver normally with no penalty.

Edited by dbmeboy

Thanks. My only follow up is about #1. My biggest issue is that from what I read in the rules, the overlapping of OPPONENTS is all that is covered, so...

Say I have two tie fighters who I am flying in formation. Both are academy pilots with PS1, and they bump together (overlap), and their movements are essentially simultaneous... Do BOTH ships lose action steps or is it only the ship that initiated the overlap?

Edited by Kaudia

Their movements aren't actually simultaneous, you choose the order in which they move so only the one that moves 2nd overlaps. As far as overlapping in the rules, if you check page 17 you'll find the full rules for overlaps that doesn't say anything about opponents.

(sorry for the somewhat terse reply, typing on my phone)

Only the ship that ran into the other loses its action.

Their movements aren't actually simultaneous, you choose the order in which they move so only the one that moves 2nd overlaps. As far as overlapping in the rules, if you check page 17 you'll find the full rules for overlaps that doesn't say anything about opponents.

(sorry for the somewhat terse reply, typing on my phone)

No problem. I think I read into it as being "opponents" when the rules stated they couldn't target each other.

Hey guys:

1. When you accidentally overlap your own ship, neither of those ships can fire that round while touching and neither get an action, correct? Do you also get a stress token?

Incorrect. Overlapping your own ship will NOT cause either ship to lose it's attack for that round - that only applies to landing on obstacles/asteroids. The ship that overlapped (the one that was doing the movement) will skip its perform action step. The other ship will either (a) have moved before, in which case it has already performed its action, or (b) move later, and be able to perform its action as normal (unless it runs into something else). There are NO stress tokens issued for overlapping any ship or obstacle.