This is my first time GM'ing in awhile and honestly I've never felt like I was very good at the non-combat aspects of it. On top of this my players are not very experienced with the role playing aspects of the game.
4 of the 5 characters that will be in the party have already been created.
So far we have:
Rodian - Smuggler - Pilot
Wookie - Colonist - Scholar
Bothan - Bounty Hunter - Assassin
Human - Colonist - Doctor
I guess my biggest far is making sure I include everyone and give everyone chances to shine, But I'm already wondering how a Wookie Scholar is going to excel in an adventure such as the Trouble Brewing that is found in the back of the rule book.
I really don't want it to end up being the Bounty Hunter shines while everyone else just kind of follows along as he shoots everything (he upped his agi to 4, and spent all of his starting money on a single weapon)
What small ways can a Pilot, Scholar, Doctor contribute to the standard pre-made adventures? (trouble brewing, under a black sun)