Doctor and Trader...

By Kager, in Game Masters

Help!!

I am running an adventure tomorrow night for two friends. One character is a doctor and the other a trader. Clearly not big combat characters... What adventure should i run for them, or what ideas might anyone have for an adventure for this odd pairing?

Thank you!

Random idea:

Make them investors in medical technology that are looking into an advancement in Cybernetics or some such. They discover their potential client is scamming them, and things go down hill. The threat of combat and disaster is present, but not the forefront. Maybe they work for a less than reputable organisation like a Hutt, who expects results and they're about to come back empty handed.

Might be too political for some tastes, but seems like a potential for a nifty ball of intrigue and creative thinking.

On a merchant ship boarded and seized by pirates. Dr. hires himself out as a medical officer and the trader becomes a broker for them until they can figure out a way to jump ship.

If you need a larger party, I've found one player can easily run a "sidekick" as well as their main character.

Take a good look at their character sheets, sometimes the solution to these is to base your games around their abilities and motivations.

Do they start off with their own ship?

Do you plan on creating npcs' for their ship' crew or do they have the skills necessary to not rely on such characters?

For example your doctor is working as part of his medical thesis so he develops practical skills to go along with his education in return he works aboard your trader's ship keeping him and his crew healthy and because times are hard he's had to develop a few extra skills to remain useful.

Your trader is always looking out for the next score, even just to keep his ship running he has to keep his options open so does he rely on the doctor only or includes a couple of temporary crew for the next trip and if they leave recruit replacements as and when needed.

On the plus side he can keep costs down but that doesn't help him cover the debt he's paying off for the ship and other expenses so he has to keep an eye out and so does the doctor since he doesn't fancy being left stranded without any options of his own to fall back on.

You could run games where the temporary crew have their own agenda not necessarily hijacking the ship they might want to escape bounty hunters, simply looking for adventure or wanting to make a fresh start somewhere else...

Now what are the motivations and obligations of the two player characters?

That might give you some insight on what type of game you might want to run, did your players give you any background on their characters?

Game Ideas:

1) The Doctor encounters a badly injured woman clad in laminate armour and feeling uncharacteristically heroic decides to help her.

It turns out she's a former Corsec operative whose unit was dismissed due to corruption charges and she's been trying to earn her living as a part-time bounty hunter albeit she was left for dead by her former comrades who were trying to blame her for their recent crimes.

Taking her back to his ship he learns once she's conscious that they're organleggers who she thwarted freeing their erstwhile cargo but they didn't know that before they tried to kill her so they will be heading back to check on her and she needs the PCs help to get their prospective victims offworld and she's willing to pay 2,000 in advance and 10,000 when they get there if they agree.

The reason for her charity is that without the doctor's help she'll die during the trip to that world leaving them with only the 2,000 advance but if they keep her alive she'll honour her deal and the pair will have earned a new friend if they keep their side of the deal since unless they try to contact her former allies they won't be any danger but if they do those former friends will try to take the lot of them out to insure their cover isn't blown after all many of their recruits were being led to believe they were going to be taken somewhere safe.

2)The trader encounters a new recruit who claim to be a mechanic but hasn't the credentials to prove that's true.

If believed he will sure enough prove to be an experienced mechanic but he was also linked to a rebel cell that the Empire recently wiped out and he's trying to find a way off world to escape the Imperial Agents looking for him.

On the plus side this means a mechanic who'll work on the cheap a long as they cover his living expenses on ship but unless they're careful they will be hunted and watched by Imperial Operatives who suspect them of also being rebels...

3) The Trader receives a request for passengers to be delivered to a destination normally off his usual travelling circle in return for 5,000 would he deliver a small group of survivalists to a forest world of which little is known about.

Once delivered they're supposed to be paid an additional 10,000 but upon arrival discover an Imperial base that immediately impounds them and their ship leaving them in custody.

About a few days later they're released and an Agent and a squad of Storm troopers are sent aboard ordering them to a nearby Garrison, upon arrival they're kept inside of their ship as their passengers disembark later the garrison goes on alert as a fierce firefight begins inside and the PCs are woken up to realise the group they delivered were Rebels who are busy securing the base as an Imperial Star Destroyer jumps insystem and starts blasting the entire base apart... your PCs have almost no time to flee but can they get their ship launched and far enough from the base to escape pursuit let alone try to reach hyperspace or hide out somewhere else on the world and hope the Imperials assume they were shot down and killed?

Well its a start!

Edited by copperbell

Keep in mind that due to how skills in this system work, anyone can participate in direct combat. Just because your characters don't have a ton of combat-relevant Talents or in-Career/Spec combat skills doesn't mean that they can't ping away with their green dice with decent effectiveness. You just have to be more careful of the balance of foes.

Edited by Kshatriya

If you need a larger party, I've found one player can easily run a "sidekick" as well as their main character.

I've had great success with 'troop play' characters. Build the extra PC's that you need to 'round out the group' and then run those in the game as "troop' characters. The players and the GM all have input on what they would do. The players roll their dice.

I am currently prepped to run a intro game to EotE this week for some friends. While they are all very experienced role-players, most have not played EotE yet. And the one that has only tried the BB.

So I have pre-gen'ed the entire group (5 PC's) for the game, even though I only expect 4 players. They all have semi-rough backgrounds, motivations and such. By semi-rough I mean full and ready to play PC's, with place holder names instead of specific names for obligations and such. Any PC that isn't used is troop played by the rest, and they remain available for drop in players.

I have found in a game like EotE, this works out a lot better.

I'm going to get to actually play soon, yay. We decided to outsource our tech needs to a sidekick R2 droid character.

He wouldn't be named Chopper out of curiosity? ;)

Edited by copperbell

He wouldn't be named Chopper out of curiosity? ;)

Egads, no............maybe something like OU812, but def not Chopper...........

Hi:

Hope this' not too late:

How's about the Trader gets some guards for protection, who turn on him & wanna rob him?

Or ths Doc get's stiffed by a non-paying customer ("yes, I told you I had the money, but it turns out I was just blabbering outta desperation, I'm actually broke, have pity! "?

...Or they run into Dr. Evazan & Poonta Baba!

:P

HtH

MTFBWY

Lete

Edited by LETE