Introducing some new players this weekend

By Buatha, in Call of Cthulhu Deck Construction

Okay, I have two Core Sets and I'd like to introduce some previous M:TG and a few new folks to CGs this weekend, so I was wondering which two-faction decks would do a good job at displaying the game. Could someone recommend which two decks of paired factions in the Core Set that would make a good intro? I'd prefer a good guys vs bad guys match-up.

Buatha said:

Okay, I have two Core Sets and I'd like to introduce some previous M:TG and a few new folks to CGs this weekend, so I was wondering which two-faction decks would do a good job at displaying the game. Could someone recommend which two decks of paired factions in the Core Set that would make a good intro? I'd prefer a good guys vs bad guys match-up.

White border two-faction decks - complete test game results

I'll repost my statistics for the two-faction combos:

Most successful faction combos (A = Agency, M = Miskatonic, S = Syndicate, C = Cthulhu, H = Hastur, Y = Yog-Sothoth, N = Shub-Niggurath):

1. SC (9/1)
2. AC (8/2)
3. AM, AN, AS (7/3)
4. MC, MH, MN, SH, SN (6/4)
5. AH, MS, CH, CN (5/5)
6. AY, CY (4/6)
7. SY, HY, HN, YN (2/8)
8. MY (1/8)

So, you might want to try Miskatonic/Syndicate vs. Cthulhu/Hastur or Cthulhu/Shub-Niggurath. Look out for the Ravager from the Deep , though.

I think that card has the potential to ruin the fun for a new player.