With the SWRPG being so innovative, this resilience/soak mechanic is still dredged along?
This!
Plus soak and specially high soak does not feel Star Warsdish. Star Wars combat (as seen in the movies) is getting into cover, running and trying no to be hit, because one single hit from a blaster is deadly, even from a light blaster pistol. Or is it only me thinking this?
Soak is more fitted to a universe like Warhammer 40K.
The game does not support all-or-nothing avoid the hit playing. It's simply too easy to hit despite the best efforts of the target, so the game aspect is played out as a resource management with Wounds and Strain being your currency.
