With the recent discussion over competing effects, I started thinking about Adrenaline Rush, and realized it has some very strange interactions with Damaged Engine and the current rules.
Assume you have a ship with Damaged Engine - all turns are red. That ship has an Adrenaline Rush, and you declare a red maneuver. Will Adrenaline Rush work?
It seems to depend on the specific red maneuver you declared.
If you declare a K-turn, you have a red maneuver, and only one effect: Adrenaline Rush. AR takes effect, turns it white just like it always would, and it's good to go.
But what if you declare a turn? The Damaged Engine turns it red. Now we have two competing effects: Damaged Engine, and Adrenaline Rush. Damaged Engine tries to make it red, AR tries to make it white, and per the FAQ the effect that makes it more difficult wins.
So if you declare a maneuver that isn't affected by Damaged Engine (i.e. a turn), Adrenaline Rush works fine. If you declare one that is affected, AR loses and doesn't work.
I tried to consider how this would all apply to a B-wing, comparing the 1-turn (red) and 2-turn (white) and my brain melted.