How bout this.
Players are to create a damage deck of exactly 33 cards, of which exactly 7 cards are direct hits. You may have a maximum of 4 of any damage card in your deck.
During a game, you will exchange damage decks with your opponent. You will be drawing from his damage deck, and he will be drawing from your damage deck.
This way, your Damage Deck has a level of customizability involved, and does influence the gameplay. For example, if you are having a hard time dealing with HLCs and ion turrets, you can try and include 4x Munitions Failure. If you are playing anti pursuit lasers, 4x Stunned Pilot would be a good mix. At the same time, it helps make crit based effects more powerful, eg. Maarek Steele, Winged Gundark, Determination (to counter opponent decks heavy in pilot crits), Saboteur, Proton Bombs etc etc. There is also an additional deck building element, and you can also create new damage cards with updated critical hit effects (eg. affects new upgrades like sensors, crew, modifications etc). These new crit cards could be released together with the usual ship booster packs (ie. Imperial Aces, TIE fighter expansions etc), and maybe come with only 2 copies each so you are suckered into buying 2 copies of that same ship if you want to net-deck your crit deck XD. It also makes critical hits more scary and sought after, especially after you removed those crits that you deem useless.
what do you guys think?
Edited by Duraham