My thoughts on a number of the upcoming releases. Not complaints, just observations.
FFG is clearly trying to add additional strategy into the meta, which currently consists of, "How can I do the most damage possible as soon as possible?" The current options in the game promote this as the primary and most effective strategy. The game could continue to go this way, but that shows that while the game is expanding, it is not developing. Other strategies exist, such as Ion weapons that give you momentary control, but if you do nothing but do Ion damage, you could put yourself at a disadvantage.
Stress has, with a few exceptions, been a strategical hindrance that is most often caused by its own player at times when that player deems it necessary or less problematic. By introducing all of these abilities that more directly manipulate stress and motion, such as
-Pilots that can avoid stress entirely
-Upgrades that can remove allied stress
-Pilots that can remove their own stress
-Pilots that turn stress into a benefit instead of a hindrance
-Upgrades and ordnance that cause stress to opponents
-Ordnance that causes ion damage
It seems to me that FFG is trying to add another strategic approach to the game. Perhaps a squad that deals all stress all the time is weaker than one that focuses on damage, but the same can be said for a squad that focuses in Ion damage. Stress can, at times quite seriously, affect a ship's contextual options and maneuvering possibilities, particularly with multiple stress tokens. I welcome a change in the meta that more directly emphasizes board control as a viable competitive strategy in addition to firepower superiority.
You stress a ship a turn or two, allowing you to get that powerful final shot against it, or stress escort ships, forcing them to focus on clearing their own stress, allowing you to destroy your primary target without bother from the escorts.
Thoughts? I don't even mean to say that control don't already exist and are not used in tournaments by some players, but will the greater number of control options catch on? Or will firepower always, or for the time being, remain the best way to play competitively.
Sound off.