Just remember: God sees you when you are playing with yourself.
This God dude seems like a real perv.
Just remember: God sees you when you are playing with yourself.
This God dude seems like a real perv.
problem is when you play by yourself you always win.... or loose...
problem is when you play by yourself you always win.... or loose...
or both
or neither
Actually you will probably test your skills better by playing against yourself than against most AIs.
If you lack from people to play with, Vassal is always a great option.
But if you're looking to just test a list to see if it works or not, and what strengths/weaknesses it might have the AI is great choice. Because it always plays at the same level so you can judge how your list preforms against a known baseline.
in DnD, we have a thing we call player vs character knowledge. as a player, you're playing both sides, and know what the other one is going to do.
As a character (faction leader), however, the best you can do is take an educated guess as to what the opponent is going to do. So, practice analyzing what each enemy ship can do at any given time, and how you could respond to it, rather than just knowing whats going to happen.
Ignore the fact that you know what you plugged in for the other team and analyze what you can see. Practicing these techniques will help you on tournament days, when you're trying to figure out what the opponent will do/how they'll react to your moves. If you practice well, you'll perform well.
Doctor's note: Risks of using this technique include: headaches, confusion, and an increased chance of paranoid schizophrenia.
Just remember: God sees you when you are playing with yourself.
That means no re-do's when hitting asteroids or rolling dice, and has no other interpretation.
There is no God. Only the Force
I feel like such an idiot asking this, but here it goes..
Can someone walk me through that AI program? I can't exactly figure out how to use it (even with the instructions). Its the whole perspective thing that throws me off. Is the tie fighter in the center one of my ships? Or my opponents? Do the paired arrow symbol mean moving towards and moving away, respectively?
Again, I'm sure this is so simple I'll feel stupid.. But alas, I have failed to figure it out on my own. And I remember a teacher back in my education days saying "no such thing as a stupid question, just stupid people".
I feel like such an idiot asking this, but here it goes..
Can someone walk me through that AI program? I can't exactly figure out how to use it (even with the instructions). Its the whole perspective thing that throws me off. Is the tie fighter in the center one of my ships? Or my opponents? Do the paired arrow symbol mean moving towards and moving away, respectively?
Again, I'm sure this is so simple I'll feel stupid.. But alas, I have failed to figure it out on my own. And I remember a teacher back in my education days saying "no such thing as a stupid question, just stupid people".
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The ship in the middle is the AI ship. You enter where your ship is, and it reveals the AI maneuver for you. It gives you a manuever for when the enemy (you) is closing, retreating, or out of range.
This is using the latest version, by the way.
Would you guys be interested in a device ranging from 50-100 Euro's that has the following features:
-AI control of an entire fleet
-LED's to give special damages and other information
-Small display giving movement and other info
I am asking since I am considering developing one. I have all the materials, knowledge and time to do it.
Just posted this in another thread, so it's funny you should ask.This doesn't have wave 3 ships, but it's still pretty good for helping test out builds. http://xwing.runbam.com.s3-website-us-east-1.amazonaws.com/ It's a web based AI, that you can use to pick maneuvers for ships. It's pretty easy to beat, so don't expect a great test of your list. But it should give you a good base line to figure if something works or not.
Try this link for some of the missing ships:
Switch the hands you use to hold the dials for the enemy. So, if you usually hold the dial in the left and twist with the right, hold with the right and twist with the left. Or vice versa.
It'll bring up some strange strategies as you switch the side of the brain you use, but it'll give you the feel of playing an opponent.
Honestly!
I have a solitaire game I play with Echo. I toss 3 or 4 Xwings on the mat, I toss their dial not the ship, and wherever the maneuver arrow points, is the direction the ship faces, then random place Echo, again just tossing the dial to find out ship facing.
The goal is to maneuver Echo where she wont have any arcs on her, but she has an arc on one of the Xwings. I have a point system I use, like -1 point per arc on her, -3 for being in range 1 arc of enemy, +2 points for her having arc, etc. Go four rounds and see your point total.
How do I maneuver the Xwings?
Well, when I play against someone, I can usually deduce their maneuvers down to two or three that make sense/possibility. So I get a 6 sided die and number the first maneuver 1&2, second move 3&4, and third move 5&6. Or if its two moves, then evens and odds. If there are four possible moves, like Ryads 2-5 Kturns, get an 8 sided die, or the 2 is unlikely if she is an x7 as she wants her evade, so remove that one for the sake of practice.
Now, you have two to three possible moves per ship (maybe a 4kturn, a 1 bank, and a 2 sharp). When it is that ships turn to move, roll the 6-sided die to determine the move.
Rules are:
Enemy ships move to get shots (i.e. they wont 3 bank to runaway and setup a shot for later when a 4k gets them a possible shot now)
They use tokens for offense first (i.e. no saving focus token for defense)
Post maneuvering actions like boosting and barrel rolling, just use your judgement as if you are flying the ship (cause you are
). Boost and barrel roll according to the field.
-does the move get them out of enemy arc and/or arc on enemy? Yes: do it, No: dont do it.
-does the move get them into range 1 and still have arc on enemy? Yes: do it, No, dont do it.
System seems to work good with jouster type ships like Xwings and Defenders.
I tend to think of it as a chess game. Where the position dictates the move. Would a 2 or 3 bank leave me in the best place regardless of what the other ship does? Since I am playing by myself I dont worry about the time. Think about all of the possible moves the other ship can do. Then think about all of this ships possible moves and compare. Take into consideration things like tactics and score. Is team two losing? Is its only chance to win to get a range one shot and have lucky die? then move agressive. Have the lead, then dont take chances? unless that is you...
1 bank vs 1 bank = bump? would this ship want a bump? would the other? ect
It takes a while at first, but the more times you play the faster you can eliminate bad moves. I cant do a 5k Cause it leaves me in a bad spot. so dont even bother looking at it.
Pratice makes perfect!