empire over powered and offering more diversity

By thestggrwng, in X-Wing

I'm frustrated by the cheap cost of standard imperial ships. Rebels have no match in squad design. The z 95 is a band aid on a gaping wound. Tie fighters work because of the great agility, the free target lock from howlrunner, still one of the better manuever dials and being utterly cheap. They have it all. Plus the crap ton of more pilots the empire gets over the rebels. Ties and interceptors each have more named pilots than anyone else. Ridiculous. Ohhh rebels have the falcon with a 360 shot. Imperials have the cheaper and far superior base ship in the slave 1. The lambda is drastically undercosted for its toughness and upgrade slots. Anything the rebels have, the imperials have a ship that can do it better, im looking at you tie bomber. Then take the hwk. An expensive ship with no attack and there are crits designed to remove any gun you put on it. Ridicous. Back to the Z. Compare howlrunner and cracken. I rest my case. If the base ship cost is the same they should at least be the same cost but cracken with a crappier ability is worth more. The tie excels at agility and manuevering. The Z excels at nothing. The only reason rebels are winning more store championships is the bias to play characters from the movies

:P

Incoming opinions! Be prepared!

Free target lock from Howlrunner?

Diversity in successful Imperial lists?

Are we playing the same game?!

Trolling much?

I agree with what you're saying and, there are counters with the rebels. Building durable, hard hitting lists like having two x wings and two b wings works pretty well. With the new upgrades for the a wing, rebels will be able to bring a handful of a wings that will be able to focus and target lock every turn without having to fly in formation.

Flying a group of x wings can work well against ties, you just need to fly carefully and use asteroids to break up the formation. Yes, it is a difficult list to beat when flown well, but it is not impossible.

The rebels field better fighters than the empire. The exception is the upcoming defender, which is as expensive as sin, just like the e wing.

Look at how many named pilots the x wing will have. The a wing and the b wing too.

Although, as a rebel player, I like seeing all kinds of tie swarms, because that is what I would expect to fight when going against the empire. I'm happy that new things have not broken the game and made old ships obsolete, like happens in many other games.

Oh, please, is this more of your implied sarcasm? if the imps are that much better, why dont you ever play them? And you even play with kineticoperator, a man who can take any list in either faction and win with it. You know better. This really does seem like trolling, JB.

You're right, this game is horribly unbalanced.

Can I have your stuff?

I'm frustrated by the cheap cost of standard imperial ships. Rebels have no match in squad design. The z 95 is a band aid on a gaping wound. Tie fighters work because of the great agility, the free target lock from howlrunner, still one of the better manuever dials and being utterly cheap. They have it all. Plus the crap ton of more pilots the empire gets over the rebels. Ties and interceptors each have more named pilots than anyone else. Ridiculous. Ohhh rebels have the falcon with a 360 shot. Imperials have the cheaper and far superior base ship in the slave 1. The lambda is drastically undercosted for its toughness and upgrade slots. Anything the rebels have, the imperials have a ship that can do it better, im looking at you tie bomber. Then take the hwk. An expensive ship with no attack and there are crits designed to remove any gun you put on it. Ridicous. Back to the Z. Compare howlrunner and cracken. I rest my case. If the base ship cost is the same they should at least be the same cost but cracken with a crappier ability is worth more. The tie excels at agility and manuevering. The Z excels at nothing. The only reason rebels are winning more store championships is the bias to play characters from the movies

son-this-is-bait.png

You're right, this game is horribly unbalanced.

Can I have your stuff?

Smooth

Can I have your stuff?

That has a whole new and much better meaning in this game then it does in a MMO. :)

Um, I guess you have a hard time beating the Tie Swarm? I would work on your asteroid placement and maneuvering through them. Swarms have a harder time getting through the guts of an asteroid field. As Han would say "they'd be crazy to follow us"

TIE Swarm is OP, nerf TIE swarm or I'll drop my subscription!

Nerf the B-wing! Have Luke take out a restraining order on R2D2!

I was somewhat with you, right until you mentioned the Tie Bomber. Building lists for Imps is easier. I agree, 100%. That doesn't make Imp lists better.

Would've agreed with him BUT the local gaming meta now brings interceptors with PTL and stealth.

4 dice dodge with an evade token. I get VERY frustrated with shooting these buggers with X-wings and doing the grand total of F-all.

But I just changed tactics and now autoblast the hell outa them!!!

I think they are relativley balanced at the moment and I am looking forward to Wave 4 adding in more diversity and options to our fleets.

FFG has done a fantastic job.

Dude don't hate on the HWK, it's got some of the best support abilities and upgrade combo options. And I think that with all the material released, and to be released FFG has done a great job balancing the game so well. And the whole reason I joined the empire in the first place was for a challenge, we may have more ships on the board but you have to plan for every one of those ships, plus avoid getting one shoted all the time by freakin x wings and the falcon.

I think they are relativley balanced at the moment and I am looking forward to Wave 4 adding in more diversity and options to our fleets.

FFG has done a fantastic job.

FFG is too good at game design, other game companies don't stand a chance! Nerf FFG!

The Troll is strong with this one.

This is an obvious joke guys, come on.. anyone that has played a game knows his comment is just to get a response.. don't fall for it..

I was originally just going to respond with

Dude, do you even X-Wing.. srsly

X-wings have the same amount of pilots as tie fighters and soon they will have the most of any ship in the game. Interceptors have more pilots now then most ships, but you need to be good to fly them and win and you need to upgrade them. Naked interceptors just don't work unless you are alot better then whoever you are playing or their dice are cold and yours are hot.

Outer Rim Smuggler is 27 points and the bounty hunter is 33 so unless you are looking at named pilots the YT-1300 is cheaper if you look at named pilots its more expensive but Lando, Chewie, and Han or better then Kath and Bobba Fett.

And this part of my post might get me flamed but my entire group has observed that two equally skilled players, playing good lists with equivalent dice rolls the rebel player is most likely to win. It seems to us that rebel ships are just a bit more forgiving then the imperial ships. We will use the x-wing and tie fighter as examples and I realize this isn't going to be average dice rolls but 1 x-wing can 1 shot a tie(it happens to me more then anyone else I know) though on average it will do 1-2 damage a shot per round. The Tie fighter can't one shot a x-wing, it takes 3 tie fighters to take out an xwing in a round, though on average it should take 5 shots from a tie fighter to blow up said xwing. Now I will admit a well flown tie swarm can be hard to beat, also its one of the oldest lists so the vets that started playing it have more experience playing it then any list that incorporates any ship after wave 1. Noobs can also look online and find numerous videos that show exactly how to fly it. That being said I have had tie swarms I fly shreded in just a few rounds and I have done the same to them. What I am trying to get at is that Imperial ships require more skill to fly and win in general then rebel ships. An interceptor that bumps or loses its action for whatever reason is probably dead that turn I can't say the same of any other ship unless its howlrunner.

I think the game is generally balance with a slight edge to the rebels, but that is based on them having astromechs and turrets. The empire's thing is maneuverability and agility. The rebels tends to be more attack dice and more hp. Turrets cancels out the avoiding arcs advantage and attack dice is always better then defense. Though the upcoming stuff appears like the very narrow gap in balance may be getting bigger but without seeing everything the rest of the wave 4 ships bring to the table I will admit I could be wrong.

As to the crits that get rid of secondary weapons if you pull this on your turret ships alot you are just getting very unlucky.

Actually, the tie had the most named pilots and 3 non uniques. The interceptors have seven and the x only has four. (8 coming soon). The tie is half the points of the x so it should be able to take it out. They match. Two attack vs. 2 defense and three attack vs.3 defense. And the x gets a measly 2 shield to help. The outer rim smuggler has 2 attack making it worthless against empire. You have to use it as a blocker and I'm not convinced 27 points is worth a blocker doing no damage.

good-good-let-the-jimmies-rustle-through