Force Push

By 2P51, in Star Wars: Edge of the Empire RPG

double post

Edited by TarlSS

This might be a helpful observation: I see two different applications of the Force at work with Force Move. The first is how we see it in Eps IV-VI where it seems like the Force is an extension of ones body (specifically their hands but thats not important) to manipulate an object at a distance and move it around or pick it up and throw it. The second is more of a wave the emanates from the user and impacts an object(s), like a wave at a beach. The former is a controlled direct application and the latter is more raw a burst of the Force and not a direct manipulation of the object.

We also don't see in Eps IV-VI a move like ability being used directly on another Force user, this doesn't mean a whole lot as there aren't a lot of them around but it could indicate that training kind of blocks directly manipulating another Force user. When we do see the Force used against another FU it's the former, picking up and throwing objects at one another, or it impacts against that FU (Force lightning in the original and in the prequels with Force push/slam).

Basically one use of the Force is directly manipulating an object and the other is manipulating the space between objects. I know it's a subtle difference but it may be useful when determining what kind of resistance, if any, is possible.

My personal take is that it costs so much in the way of XP to be even remotely effective as a force user in combat, that GMs should just role with it.

Let scads of NPC minions and Rivals get wasted. That goes with the fluff of Star Wars. "A Jedi!" The Jedi are bad ass enough that Anakin can claim "Jedi business" in a low life cantina on Coruscant an no one even bats an eye.

If your starter PC with one force point is trying to be a bad ass all the time have people mock him until he is succeeding more than half time. A starter PC probably doesn't have the Control upgrade to make the attack in the first place. If he does, he only has a 25% chance to even attempt the Discipline roll to toss someone. This is not the stuff of power gaming.

By the time the Jedi-wannabe is reliably hurling bad guys off skyscrapers the machine gunner is mowing down legions, the doctor is curing cancer, and the smuggler has an armada of ships.