Giving them what is not suppose to be given.

By Ryken2, in UFS General Discussion

Not really a big deal or anything, but dosen't it seem kinda janky that this game kinda takes away from the originality of cards being played?

Let me explain with two words: Emptiness Hugo.

No One's Ever Gonna Keep You Down made Hugo stupid. Why? It gave him Void. He was never suppose to have it and without NOEGKYD it would have never existed. Granted F&G (the card) killed Emptiness Hugo because it was no longer needed, but you get the point.

Path of the Master kinda does the same thing with Symbol-Specific cards, like the ones on No Memories and Tough Outer Shell. You don't need the symbol to use it; Path of the Master lets you use it with a static ability and (here's the kicker!) rewards you for doing it by letting you draw a card with the response on it.

Now I realize that Path of the Master may not have a HUGE impact on the meta like Emptiness Hugo did (they banned him at my store, at least), but it's still one of those things that kinda makes me roll my eyes. I mean, I'd love to use the symbol specific ability on Tough Outer Shell and (holy shiznat!) Galactica Phantom, but if you don't have it you shouldn't be able to use it.

That's all I'm sayin'.

I doubt that the special promo from this event will become that important of a card.

Much like Penny Arcade, which was available in a select area (was it Seattle or something like that?), it'll be a good promo that can be used, but not a game changing/staple promo.

However, IF (and that's a big if) the card attains that level of play, I will immediately quit the game. I have no tolerance for incredibly hard to get cards (Spike and Defender are just hard to get-they aren't on the level of what I'm talking about) only released at one event or only obtainable via large sums of money/winning (Crush Card is the primary reason I refuse to ever pick up a YuGiOh deck. Though the Gbeast deck does give me a glimmer of hope).

To be honest, I don't think anyone should worry.

quit whining hdc, you know i'm coming home with a bunch gui%C3%B1o.gif

Well, I'm not WORRIED about how broken it could be because I don't believe it'll be on the same level as Emptiness Hugo was either. I just think it shouldn't have been created in the first place and let the symbol-specific people have their symbol-specific cards.

That's all.

Ryken said:

Well, I'm not WORRIED about how broken it could be because I don't believe it'll be on the same level as Emptiness Hugo was either. I just think it shouldn't have been created in the first place and let the symbol-specific people have their symbol-specific cards.

That's all.

Enter the no win situation.

The PotM promo had to have some unique ability representing an effect across symbols.

There are a bunch of players already posting how "janky" the card is.

Yourself is posting that the card is too powerful and shouldn't have been made.

HDC is threatening to quit.

I propose that FFG just stops all promos, all free prizes, and instead the only cards available come from boosters.

It will reduce their costs signifcantly, and will stop people from bitching that at the exact same time the card is too janky to see play, yet so powerful a player is going to quit over it.

Steve, James, Erik, Esther, Jeremy, Paul, and all others who helped put on this weekend:

Thank you! A wonderful time was had by my players and I, we appreciated the effort you put into arranging and organizing the event.

Again, thank you.

P.S. - Jon Herr has about 500-700 copies of the card. It shouldn't be too hard to pick some up from him.

P.P.S. - There are those of us not named Jon Herr with extensive wants lists that have many extra as well.

Yeah, it's pretty darn strong, but you know what? It SHOULD be situationally powerful considering the only way to get it was to win a series of tournaments and then travel to Minnesota.

Having said that, though, the reason Emptiness Hugo became so dumb wasn't "oh Hugo has Void now so he can do dumb stuff" it was "oh Hugo gets to search his deck at will every single turn so he'll have this combo 2nd turn guaranteed every single time". The problem was Hugo, not NOEGKYD. Did you ever see NOEGKYD abused in other decks?

Also, someone correct me if I'm wrong but as I recall, the card's a Terrain too.

1) The card doesn't do anything by itself, meaning it's slower than cards that do things by itself, meaning it won't see play at a tournament level outside of decks designed to abuse it.

2) It's a terrain. Use the new Terrain rule

NOEGTKYD? Hugo? I mean I seen it done to get void, but honestly it was not that card that busted the bastard in half. Fortune and glory was the card that single handedly did that. I would much rather have faced a hugo that did NOE than one that used Fortune. Besides he didn't need void, he already had ALL so he could already use yoga mastery.

Please don't let me be misunderstood, Anti. :D

All I said was giving characters the ability to use symbol-specific abilities was silly. That's it. Giving a character the ability to use something that it wasn't intended to use has led to bad results before (i.e. Emptiness Hugo). I also said that I didn't see it making that huge of an impact. The only reason I ever said anything is because it seems to me that if a Life character can use the Symbol Ability on Tough Outer Shell, maybe we should let the Life character be the only ones to use it and not have a card that lets you use said ability and reward you for doing so.

Oh, and while Hugo was stupid for tutoring all his cards, NOEGKYD broke him (That's my opinion, anyways.). It wasn't until later that F&G made him nigh impossible to beat...or just a chore to face.

That's all I'm saying.

Any character can use any symbol character ability if they use one of the multitude of ways to get a extra symbol via abilities, or they can play a seal with said symbol.

Non issue.

Archimedes said:

1) The card doesn't do anything by itself, meaning it's slower than cards that do things by itself, meaning it won't see play at a tournament level outside of decks designed to abuse it.

2) It's a terrain. Use the new Terrain rule

to quote Phoenix Wright "Objection!"

your second comment is wrong, its not terrain, its unique.

Hugo with Fortune & Glory is worse than Emptiness Hugo, as it only requires one card that he can both fetch and play turn 1 (if going second).

If not for this Path of the Master card, how can M. Bison play the All E on Psycho Crusher EXTRA? His own card?

How about Zi Mei's foundation, for those not wanting to use or stack the promo (all three of you)?

OK, let's imagine for a second Huge Wrestling Army and how utterly useless it is outside of Earth.

Anyone willing to fill their deck with random cards to use the symbol abilities and draw cards deserves the bonus lol

Card is good... but who doesn't run asset answers these days?

Needless to say it opens more doors than some people would like for off-symboling (there is obviously a reason for symbol only abilities).

Worst case it gets banned becuase of sh1t interactions - why would you quit over this?

It is collectors card for the ages, cool art and fun concept. Probably the last of the infinity, and don't you dare say Hata et. all. haven't already thought of nasty interactions and aren'y already building required answers or are prepared to fix as appropriate.

- dut

Now, now Antigoth, I said if the card becomes stupid jankery, I'd walk away. I've seen the effects, and given the fact that only one can hit the field at a time, plus the fact that all it's effects are fairly situational (Though it would be SICK in Siegfried, when you think about it), I don't see the card as stupid jankery. I definitely see it as a rewardingly powerful card, but decks can certainly do without the card. Trust me-the first two effects on the card won't get used all that much. Because, you'll either A-build a deck that completely relies on resource abilities, which means you are counting on one card to hit the board in a very long time span...which is not a good strategy, or B-The amount of resource abilities you can't play normally on cards in your deck will be so insignificant that you'll probably be running POTM for the Enhance rather than the first two abilities.

When I made my comment, I was not aware of the full extent of the card's power. Now that I have seen it, I'm quite content with it. It's not jankery at all. At the same time, it's not something so completely useless that the people that took the time to go out to the tournament to particiapte were completely left in the cold. The card is right where it needs to be.

I also, actually, hope that the Penny Arcades given out at the event are indicative of something. Lord knows I'd love to dig up my 4 misprinted copies from what I call my Box of Awesome (There's like 12 Shadow Banishments sitting in that box, too) and play them again.

And Omar...hotsauce. =p

What exactly does the card do? I can't see to find a pic or topic anywhere (then again, i am bad at searching, so that might attribute to the non-findy...ness)

kiit said:

Archimedes said:

1) The card doesn't do anything by itself, meaning it's slower than cards that do things by itself, meaning it won't see play at a tournament level outside of decks designed to abuse it.

2) It's a terrain. Use the new Terrain rule

to quote Phoenix Wright "Objection!"

your second comment is wrong, its not terrain, its unique.

My bad.

Antigoth said:

P.S. - Jon Herr has about 500-700 copies of the card. It shouldn't be too hard to pick some up from him.

P.P.S. - There are those of us not named Jon Herr with extensive wants lists that have many extra as well.