I've seen a few threads asking what the next waves releases could be for Rebel/Imperial ships. But why restrict our thinking to the two main factions? People have already discussed the possibility of a third faction for Bounty Hunter/Mercenary ships, and fighters like the Cloakshape Fighter, Supa Fighter and Preybird making an appearance, but what about a wave for mission objectives and/or obstacles?
We've got a fair few missions in the game now, and we're using tokens to represent things like asteroids, cargo containers, the senator's shuttle, freighters etc. How about a couple of models to replace these tokens? Then you've got things like sensor arrays, comms buoys, and automated turrets that could bring a new perspective to the game as well.
Some of these items are already being produced by third parties - maybe there's a lot of opportunities here for Fantasy Flight Games to expand the core rules?
Target/Objectives/Escorts:
• Asteroids (box of 6?)
• Asteroid Laser Battery (box of 4?)
• Proximity Mines (box of 4?)
• Sensor Array/Comms Relay/Satellites (box of 4?)
• Cargo Containers (box of 3?)
• Mobquet Transport
• C-3 Passenger Liner
• Modular Conveyor
• Modified Action Transport
A couple of models like these could make some of the mission games a bit more immersive and unique. If any one else would like to do some furious wishlisting, there's a rather comprehensive list of possibilities available here: http://wiki.rebelsquadrons.org/index.php/X-Wing_Alliance#Featured_Craft
Edited by FTS Gecko