New to the game; First Deck (Remy)

By SephirothKirby, in UFS Deck Building

Starting Character: *Remy* [Air, All, Death] 6/27

[16] Attacks

4 Charlie's Fierce Punch 4/3 [Air] 3H4 Punch +1L
4 Supreme Rising Rage Flash 4/2 [Air, All, Death] 3H5 Kick Remy Multi: 1 +3M
4 Tiger Fury 7/3 [Air] 4H4 Punch +1M
4 Omnidirectional Cluster Bomb 5/3/4 [Air] 3M5 Punch +1M

[35] Foundations

4 Vanished Father 2/4 [Air, All, Death] +2L
4 Soul of Ling-Sheng Su 2/6 [Air] +2H
4 Chester's Backing 4/6 [Air, All] +1M
4 Makai High Noble 1/6 [Air] +1H
4 Commitment to Excellence 2/6 [All] +2L
4 Return to Southtown 1/6 [Air, All] +0H
4 Billiard Player 3/5 [Air]
4 Tira's Contract 3/5 [Air, All, Death] +1L
3 Mentally Unstable 3/4 [Air]

[4] Actions

4 Willful 2/5 [Air] +2H

[7] Assets

4 Lynette's Shop 3/6 [infinity] +1M
3 Omega Jacket 3/4 [Air, All, Death] Unique +1M

[8] Sideboard

4 Blinding Rage 1/6 [Air] +1M
4 Tag Along 5/4 [Air, All]

===

Probably some poor choices, but when giving suggestions, could you please explain why? I'm trying to get a better grasp on the game.

first of all, try to list your deck in this format:

[card name] [qty] [Difficulty/Control/split difficulty{if applicable}] [any symbols it shares with the starting character] [sZD] [any keywords] [block Mod{breaker}]

that is not ment as a bellitlement but just to help those of us reading your deck understand the cards if we don't have the cards memorized and numbers help show what the deck does more than just the card names.

Starting Character: *Remy* [Air, All, Death]

Attacks(16)

Charlie's Fierce Punch x4 4/3 [Air] 3H4 Punch +1L
Supreme Rising Rage Flash x4 4/2 [Air, All, Death] 3H5 Kick Remy Multi: 1 +3M
Tiger Fury x4 7/3 [Air] 4H4 Punch +1M
Omnidirectional Cluster Bomb x4 5/3/4 [Air] 3M5 Punch +1M

Foundations(38)

Lost a Sister x4 2/4 [Air, All, Death]
Soul of Ling-Sheng Su x4 2/6 [Air] +2H
Chester's Backing x4 4/6 [Air, All] +1M
Makai High Noble x4 1/6 [Air] +1H
Commitment to Excellence x4 2/6 [All] +2L
Return to Southtown x4 1/6 [Air, All] +0H
Billiard Player x4 3/5 [Air]
Alluring Beauty x4 1/4 [Death] +3L
Tira's Contract x4 3/5 [Air, All, Death] +1L
Mentally Unstable x2 3/4 [Air]

[3] Actions

Malicious Intent x3 0/5 [All] +1M

[4] Assets

Omega Jacket x4 3/4 [Air, All, Death] Unique +1M

the first thing i see when i look at the deck you have good intentions with it but you're spreading your resource chains a bit thin, you have 3 cards that are OFF symbol of air and for a new player are not really necessary, yeah i know Malicious is a VERY, VERY good card... but not necessary since the only card you can play it on is Flash... so let me see if i can help ya out a bit here.

Attacks(20)
Charlie's Fierce Punch x4 4/3 [Air] 3H4 Punch +1L
Supreme Rising Rage Flash x4 4/2 [Air, All, Death] 3H5 Kick Remy Multi: 1 +3M
Tiger Fury x4 7/3 [Air] 4H4 Punch +1M
Omnidirectional Cluster Bomb x4 5/3/4 [Air] 3M5 Punch +1M
Rising Rage Flash x4 5/3 [Air, All, Death] 3H6 Kick +2M

with this lineup you got a lot of beef coming at your opponent early and often, and combo'd with your ability and Charlie's Fierce Punch you should start wrecking your opponent's "layered Defenses" quickly. I added in Rising Rage Flash Simply because a 3H6 is nothing to sneeze at and it's in his support with a good block on it.

Actions(8)
Wilfull x4 2/5 [Air] +2H
*Tag Along x4[these can be side boarded if need be] 5/4 [Air, All]

As far as actions go these are the 2 staples for a good air deck right now, Tag Along can bait out hacking and negating responses if your opponent loves to use their abilites very often *see Akuma6 and Zi Mei* and will save you quite a few games against them. Wilfull is an AMAZING answer to CCHax that were running and probably still are running rampant in the meta right now, and it clears itself and nets you 1 card, whats not to love about it.

Assets(3)
Omega Jacket x3 3/4 [Air, All, Death] Unique +1M

4 of these puppies arent really necessary and i'm gonna keep your deck somewhat on a budget and not have you hunt down Owlface, Lynettes, Seal of Cessation or Seal of Dousing, though Seal of Structure might help your deck a bit if you can ever find any. Search for any of those cards ONLY if you have the money and resources to do so.

Foundations(41)
Lost a Sister x4 2/4 [Air, All, Death]
Soul of Ling-Sheng Su x4 2/6 [Air] +2H
Chester's Backing x3 4/6 [Air, All] +1M
Makai High Noble x4 1/6 [Air] +1H
Return to Southtown x4 1/6 [Air, All] +0H
Billiard Player x4 3/5 [Air]
Tira's Contract x3 3/5 [Air, All, Death] +1L
Mentally Unstable x3 3/4 [Air]
*Blinding Rage x4 1/6 [Air] +1M
Powerful Style x4 0/5 [Air, All] +2M
Vanished Father x4 2/4 [Air, All, Death] +2L

I tried to keep it simple since i play a few air decks once in a while, Vanished Father and Powerful Style are auto includes for a Remy Deck as Vanished will make a Tiger Fury ungodly speed and damage(from Sister and Fury's Own Enhance), barring a Rejection they cant do much about it. I reduced Chesters and Tira's to 3 to try to help the difficulty curve, the cc curve should still be good enouhg for ya.

yeah i appologise i made a 73 card deck so lets put 8 into the sideboard to help you a lot

Sideboard(8)
Blinding Rage x4 [This is for if your opponent has Owlface and other destruction abilities]
Tag Along x4 [Anti Character abilities]

so there you go a 65 card deck that should do mildly well, also if you want to edit your topic to fix your deck here is how you do it:

1) Scroll your cursor over the "report to moderator" spot in lower right part of your screan.
2) Right click and go to "Copy link location"
3) Paste it to your browser
4) Replace "Reportrar" with "Editrar"
5) hit enter or search
6) Profit.

hope this helps ya

N.J.

Despite that Alluring Beauty is Death, which tends to clash with my other cards, I still feel strongly towards using it, since it makes Charlie's Fierce Punch and (depending on if I've got it's effect right) Supreme Rising Rage Flash gdlk.

I really like some of your changes, but I don't feel I need Rising Rage Flash, it's a 5/3 that doesn't get a buff from Commitment.

I haven't built the deck, so I dunno how often I can rely on drawing Omega Jacket at 3. Yeah, I wouldn't normally run a unique at 4, but it's got an amazing effect and it's the only draw power I have. I'll try it at 3 first, though.

I don't especially care for Lost a Sister and Vanished Father, since they're a vanilla 2/4 when alone. Which is more important, +5 Speed or +5 damage? I don't like the idea of running both.

I also dislike reducing some foundations to 3, since that's what Remy is all about - multiples.

Thanks for telling me how to edit my deck, though. I updated.

EDIT: owait Lynette's Shop is better than having to run 1 Death. It isn't that hard to find, I can buy one at coolstuffinc for $3.50

Ok it looks good but here's what you need to add and take out
your running a bit too many attacks and far more high difficulty then you should be using.

sideboard tira's - they're purely conditional to stop spike loops.
> add in shooting capoera, FANTASTIC CARD! allows you to ready any foundation that hasn't been readied this combat phase (double chester's).

take out commitment to excellence - it's only +3
> add lost sister, because your running billard player you can pull them back and give a beefy +5 to everything.

take out cluster bomb - 12 attacks especially running tiger fury and sumpreme rising rage is far more then what you'll ever need.
> add in white magic, it is more stable for momentum gain for supreme rising rage flash

main deck blinding rage over high noble they're more consistant then noble, also you can go over 4 cards for both noble and blinding rage which will give you a heavier defence which i recommend (more cards sounds worse but i run a 78 card hugo deck that won 7th for NOVA regionals).

Also i recommend taking out lynette's & mentally unstable for 3 fighting for information & 4 flames of fame.
> fighting for information allows you to play any attack from your discard pile at +4 difficulty which isn't an issue with ling sheng su in the deck. Flames of fame allows you to pay 3 vitality to drop it and fighting for information allows you to pull it back and play it again regardless if it deals damage.
This isn't really that much better than those two cards but will give you more blocks and lower difficulty overall. Fighting for Information by itself can help greatly if your having a hard time drawing attacks. Which will help if your getting "shafted" and checking all attacks and drawing nothing but foundations.

take out omega jacket - even though its good and has the whole remy ability it isn't that fantastic and has many choices over it.
> Add in Seal of Cessation, this will allow you to cancel out any one ability when you destroy it.

take out return to southtown - this card is far too conditional and will rarely have any use aside from blocking.
> Add in healer, healer helps counter nearly everything that one shots you and kills multiples with the effect of reducing the attack back down to it's printed (which reduces one multiple copy fo zero since they have no printed value).

here's what I recommend:
Starting Character: *Remy* [Air, All, Death] 6/27

[12] Attacks

4 Charlie's Fierce Punch 4/3 [Air] 3H4 Punch +1L
4 Supreme Rising Rage Flash 4/2 [Air, All, Death] 3H5 Kick Remy Multi: 1 +3M
4 Tiger Fury 7/3 [Air] 4H4 Punch +1M

[47] Foundations

>> 4 White Magic 1/5 [Air] +3M
>> 4 Lost a Sister 2/4 [Air, All, Death]
4 Soul of Ling-Sheng Su 2/6 [Air] +2H
4 Chester's Backing 4/6 [Air, All] +1M
4 Makai High Noble 1/6 [Air] +1H
>> 4 Healer 1/4 [Air] +1H (may be hard to find)
4 Billiard Player 3/5 [Air]
>> 4 Shooting Capoera 2/4 [Air] +2M
>> 3 Fighting for Information 3/4 [Air, All] +2L
>> 4 Blinding Rage 1/6 [Air] +1M
>> 4 Flames of Fame 2/5 [Air, All] +2M (box topper from flames of fame set)

[4] Actions

4 Willful 2/5 [Air] +2H

[3] Assets

3 Seal of Cessation 3/3 [infinity] +2L (may be hard to find - promo from assets of power)

[8] Sideboard

4 Tira's Contract 3/5 [Air, All, Death] +1L
4 Tag Along 5/4 [Air, All]

This will give you 66 cards in the deck. This will give you a more solid offense and defense. You need to be able to have a consistant ability to counter things overall and make sure everything in the deck will have some kind of use in nearly every match. I know 12 attacks doesn't seem logical but every deck that made top 8 in NOVA regionals was using 14 or less attacks (14 being the earth aggro deck another team member of mine made).

Feel happy to get a tip from a team member from the 3rd best UFS team in the world Team Tapout (soon to be THE BEST!).
Feel free to add me or message me if you need any more suggestions or need advice.