Scum and villainy podcast ep. 3

By Coulterman, in X-Wing

"Hobbie" Kilvan — X-Wing 25

Flechette Torpedoes 2

R3-A2 2

Garven Dreis — X-Wing 26

"Dutch" Vander — Y-Wing 23

Ion Cannon Turret 5

R5-K6 2

Prototype Pilot — A-Wing 17

Chardaan Refit -2

I think this list would be very interesting the synergy works very well together and the loss of any one ship is not the end I this list

The a-wing for blocking and action denial (and/or flanking). Garvin and Dutch doing their thing passing TL/Focus around with Dutch benefiting from his astromech. While Hobbie also passes out stress like candy with his astromech and the flechette torp all the while getting rid of his own stress with his pilot ability.

I like this one, I think I know what I'm going to review for the next episode.

I know the refit -2 doesn't come until rebel aces but if you want to avoid that problem you can take away the torps or Dutch's astromech in the meantime

That refit card might turn the Prototype A-Wing into the most cost efficient ship in the game. Holy cow! for the cost of a hull upgrade you could turn a Academy Tie into a 2h2S hp ship with a better dial and better actions... I would do that every time.

We plan on talking about the Rebel Aces and the spoilers for wave 4. The phantom is going to be a beast with the free 2 range barrel roll. There's a lot to talk about. We may need to get a move on the next episode.

Can you guys plan on a weekly podcast or biweekly one?

Even if you shortened it to 30 mintues it would be a highlight!

Also I would love to hear your thoughts on the rebel aces and what might be thoughts for other ace packs you would like to see. I am glad it's coming in the next pod cast.

Can you guys plan on a weekly podcast or biweekly one?

Even if you shortened it to 30 mintues it would be a highlight!

Unfortunately our schedules make a weekly cast or even a biweekly cast tricky. We are a best effort group. With that being said we are trying to record as often as we can.

Edited by mrfroggies

Keep em comin!

Always a good listen.

PS- Don't forget to announce upcoming events in your respective areas... Calling out specific stores and gamer bases will only help grow the game and improve event turn out.

Also I would love to hear your thoughts on the rebel aces and what might be thoughts for other ace packs you would like to see. I am glad it's coming in the next pod cast.

We will definitely talk about the Rebel Aces, we have something else planned for next episode, but we will be talking about it for sure.

Can you guys plan on a weekly podcast or biweekly one?

Even if you shortened it to 30 mintues it would be a highlight!

1. Cubanboy if you would like to pay Scott, Greg, and I money to replace our jobs, wives and responsibilities I'm down for every week or bi weekly. I'll give you the account info you can deposit into. :) Otherwise we will do our best to post as often as we can, we already are behind on issues we want covered...

2. I'm not sure we could only talk xwing for a half hour. You all miss the extra hour of xwing talk we have on the front and back ends of the podcasts.... we're hooked!

Just an FYI that we're looking for more squad lists for the podcasts... Sable, Bomber... Where are you guys?

Branching out here... Rebel [scum]

Jake Ferrell + Refit + Vi = 23

Garven + Flechette + R2 =29

Tarn + R2d6 + Oppertunist= 29

Green + refit + PTL =20

Little different than some things I've seen people take. I don't really love VI on Jake but PTL means no free stuff. Also like Cracken with VI subbed in for the Green for PS 10 repositioning on Ferrell

Or just- A's as Interceptors

Jake + VI+ Stealth

Tycho +PTL +refit + stealth

Green +PTL + refit + stealth

Cracken +Squad leader

Who's out of position? No on!e as long as you let Cracken keep doing his thing.

Branching out here... Rebel [scum]

Jake Ferrell + Refit + Vi = 23

Garven + Flechette + R2 =29

Tarn + R2d6 + Oppertunist= 29

Green + refit + PTL =20

Little different than some things I've seen people take. I don't really love VI on Jake but PTL means no free stuff. Also like Cracken with VI subbed in for the Green for PS 10 repositioning on Ferrell

Or just- A's as Interceptors

Jake + VI+ Stealth

Tycho +PTL +refit + stealth

Green +PTL + refit + stealth

Cracken +Squad leader

Who's out of position? No on!e as long as you let Cracken keep doing his thing.

After you Fly Tycho with PTL and Daredevil you may never go back to the empire.

I knew there were some points around there I wanted to build around. Tycho as a "crazy" man will be even more fun depending on what Decoy, predator, and some of the new EPTs are.

for 1:1 I might prefer that Tycho set up... but squad wide... For the Glory of the Empire!... But I do own more Awings than other rebel ships for a reason.

We plan on talking about the Rebel Aces and the spoilers for wave 4. The phantom is going to be a beast with the free 2 range barrel roll. There's a lot to talk about. We may need to get a move on the next episode.

I'd love to hear your thoughts on the potential for pulling off 2 decloaks in 1 turn (starting cloaked and using advanced sensors to cloak again)

Ok, I listened to the podcast!

In response to your request for "The Math"....

First, a general thought: Dutch + Hobbie w/ PtL is almost a waste, because Hobbie only has two actions available. So if he takes Focus and Target Lock as his 2 actions, and ends up stressed, Dutch allowing him to get another target lock really only lets him move the target lock. This could be useful if your initial target moves out of arc, but otherwise doesn't matter since you'll remove your stress during the combat phase when you spend your target lock. Now, if you also gave him Engine Upgrade, then Dutch could give him that 3rd action. But Hobbie + R2-D6 + PtL + EU is 33 points.

On the other hand, Hobbie + R2-D6 + PtL is 29 points, and he can TL + F every turn, and then shed the stress when he attacks. Unfortunately you can't immediately shed the stress, since PtL states that you perform your 2nd action and THEN receive a stress. In any event, its not a bad combination, but it is still expensive.

But the best idea might be R3-A2:

  1. Get target lock during the activation phase
  2. During combat, declare your target and give yourself and your target 1 stress.
  3. Fire at your target, use your target lock to reroll dice (assuming you don't get all hits). You shed your stress but your target still has the extra stress.

If you're rolling 3 dice, then you have only a 1/8 chance of getting all hits, so 7/8 times you will be just fine spending your target lock. If you're rolling 4 dice, then you'll only roll 4 hits 1/16 of the time.

Now, I'm not 100% sure if you can spend a target lock and reroll zero dice. I would assume yes, because the rulebook states that you may reroll "any number" of dice, and zero is a number. Garven can spend his focus token even if there are no eyeballs showing, but that's not exactly the same thing. One of the rules lawyers, or a FAQ clarification would be needed here. If you CAN reroll 0 dice, then the solution is easy, you can spend the target lock just to get rid of stress. Optionally, you could keep the stress and the target lock, perhaps hoping to perform a green move next turn, so you can stack TL + F.

If you MUST reroll at least 1 die, and you still want to shed the stress, then you obviously reroll 1 die, and you have a 50-50 chance of landing a hit, or a 3/4 chance of eyeball or hit (if you have focus).

OK, with that all out of the way, onto your question...

So I think the question is about Hobbie + R5-K6, which states:

After spending your target lock, roll 1 defense die. On a [evade] result, immediately acquire a target lock on that same ship. You cannot spend this target lock during this attack.

By spending his target lock, Hobbie has already removed 1 stress token. So, unless Hobbie had at least two stress tokens on him before he attacked, R5-K6 provides the same benefit to Hobbie as he does to everyone else: he has a 3 out of 8 chance to reacquire the target lock.

Voila, that was a very easy math question to answer! :D Unless I mis-interpreted, which is entirely possible.

Also, Tarn Mison just BEGS to use the new R7 droid! He'll be a tank, because this combination forces every single attacker to reroll any hits (and eyeballs too if they have focus).

Edited by MajorJuggler

Also, Tarn Mison just BEGS to use the new R7 droid! He'll be a tank, because this combination forces every single attacker to reroll any hits (and eyeballs too if they have focus).

Now here's a math question for you. How much does the R7 droid increase Tarns survivability? Against 3 die attacks with F+TL, TL, F, no modifiers.

Tarn with R7 is going to be one of my favorite ships. Cheap and really tough.

Ok, I listened to the podcast!

In response to your request for "The Math"....

First, a general thought: Dutch + Hobbie w/ PtL is almost a waste, because Hobbie only has two actions available. So if he takes Focus and Target Lock as his 2 actions, and ends up stressed, Dutch allowing him to get another target lock really only lets him move the target lock. This could be useful if your initial target moves out of arc, but otherwise doesn't matter since you'll remove your stress during the combat phase when you spend your target lock. Now, if you also gave him Engine Upgrade, then Dutch could give him that 3rd action. But Hobbie + R2-D6 + PtL + EU is 33 points.

On the other hand, Hobbie + R2-D6 + PtL is 29 points, and he can TL + F every turn, and then shed the stress when he attacks. Unfortunately you can't immediately shed the stress, since PtL states that you perform your 2nd action and THEN receive a stress. In any event, its not a bad combination, but it is still expensive.

But the best idea might be R3-A2:

  1. Get target lock during the activation phase
  2. During combat, declare your target and give yourself and your target 1 stress.
  3. Fire at your target, use your target lock to reroll dice (assuming you don't get all hits). You shed your stress but your target still has the extra stress.

If you're rolling 3 dice, then you have only a 1/8 chance of getting all hits, so 7/8 times you will be just fine spending your target lock. If you're rolling 4 dice, then you'll only roll 4 hits 1/16 of the time.

Now, I'm not 100% sure if you can spend a target lock and reroll zero dice. I would assume yes, because the rulebook states that you may reroll "any number" of dice, and zero is a number. Garven can spend his focus token even if there are no eyeballs showing, but that's not exactly the same thing. One of the rules lawyers, or a FAQ clarification would be needed here. If you CAN reroll 0 dice, then the solution is easy, you can spend the target lock just to get rid of stress. Optionally, you could keep the stress and the target lock, perhaps hoping to perform a green move next turn, so you can stack TL + F.

If you MUST reroll at least 1 die, and you still want to shed the stress, then you obviously reroll 1 die, and you have a 50-50 chance of landing a hit, or a 3/4 chance of eyeball or hit (if you have focus).

OK, with that all out of the way, onto your question...

So I think the question is about Hobbie + R5-K6, which states:

After spending your target lock, roll 1 defense die. On a [evade] result, immediately acquire a target lock on that same ship. You cannot spend this target lock during this attack.

By spending his target lock, Hobbie has already removed 1 stress token. So, unless Hobbie had at least two stress tokens on him before he attacked, R5-K6 provides the same benefit to Hobbie as he does to everyone else: he has a 3 out of 8 chance to reacquire the target lock.

Voila, that was a very easy math question to answer! :D Unless I mis-interpreted, which is entirely possible.

Also, Tarn Mison just BEGS to use the new R7 droid! He'll be a tank, because this combination forces every single attacker to reroll any hits (and eyeballs too if they have focus).

Is the r7 officialy spoiled anywhere. I'm not sure of its cost yet.

Richard you can get some of the details here. The cost of the droid hasn't been revealed yet, but the basics of what it does is stated in the article.

Totally called the White K turn on the Defender.

Also, Tarn Mison just BEGS to use the new R7 droid! He'll be a tank, because this combination forces every single attacker to reroll any hits (and eyeballs too if they have focus).

Now here's a math question for you. How much does the R7 droid increase Tarns survivability? Against 3 die attacks with F+TL, TL, F, no modifiers.

Tarn with R7 is going to be one of my favorite ships. Cheap and really tough.

VorpalSword did some preliminary math when R7 was revealed, that showed the modification for the attack numbers anyway. I'll see about doing a more detailed write up at some point, getting the exact damage numbers. It might not be in the next week though, I have thesis writing to do....

Also, Tarn Mison just BEGS to use the new R7 droid! He'll be a tank, because this combination forces every single attacker to reroll any hits (and eyeballs too if they have focus).

Now here's a math question for you. How much does the R7 droid increase Tarns survivability? Against 3 die attacks with F+TL, TL, F, no modifiers.

Tarn with R7 is going to be one of my favorite ships. Cheap and really tough.

VorpalSword did some preliminary math when R7 was revealed, that showed the modification for the attack numbers anyway. I'll see about doing a more detailed write up at some point, getting the exact damage numbers. It might not be in the next week though, I have thesis writing to do....

Thanks for looking into this for us, It's much appreciated.

That generic can't cost 1 and likely should be at least 3. It's clearly better than r2f2.

That generic can't cost 1 and likely should be at least 3. It's clearly better than r2f2.

Almost anything is better than R2-F2, including just using a straight up focus action. I did the math on it, including generating 78 figures that comprehensively compares basically every possible scenario, but haven't posted the results yet. The only time R2-F2 provides any benefit is on 1 agility ships (perhaps counter-intuitively), and when you can action stack so you can R2-F2 + Focus.

After a certain number of attacks it has to better. I read that number was three.

After a certain number of attacks it has to better. I read that number was three.

Yes eventually it is better, but the point where the two lines meet is usually at or beyond the ship's maximum hull, so practically speaking its not any better. It does depend to some extent on what is shooting at you. I should just get around to making a big post about it. The hard part is going to be uploading all the figures somewhere.

That generic can't cost 1 and likely should be at least 3. It's clearly better than r2f2.

I think the cost for this guy will be either 1 or 2 at the most, but most likely 1. The only pilot who can really abuse this is Tarn.