when you have suffered a crit that has you treat all turns as red manuevers, does the R2 units ability that allows you to treat all 1 and 2 moves as green trump the damage or does the damage trump the upgrade?
when you have suffered a crit that has you treat all turns as red manuevers, does the R2 units ability that allows you to treat all 1 and 2 moves as green trump the damage or does the damage trump the upgrade?
They're red, it's in the FAQ. (I think).
Edited by ForgottenloreThey're red, it's in the FAQ. (I think).
It is.
Basically, Crit-Cards trump all actual upgrades, unless those upgrades prevent the crits themselves.
They're red, it's in the FAQ. (I think).
It is.
Basically, Crit-Cards trump all actual upgrades, unless those upgrades prevent the crits themselves.
Unless it's Swarm Tactics.
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Thanks guys
Think of it in application order. R2 is applied to ship first as it is part of the build, that makes all 1 and 2 green. You take a crit and turns become red. This overrides the previous effect of R2.
This thought process works for VI + Blinded Pilot and quite a few other places as far as I can tell. Also then matches with the swarm tactics rulings!
Think of it in application order. R2 is applied to ship first as it is part of the build, that makes all 1 and 2 green. You take a crit and turns become red. This overrides the previous effect of R2.
This thought process works for VI + Blinded Pilot and quite a few other places as far as I can tell. Also then matches with the swarm tactics rulings!
Since you're going to cross-post, I will too
This is just wrong.
This would actually be nice if it worked this way (well, except for having to remember when all effects came into play so you could order them, that could be annoying), but it's not what the FAQ says. The FAQ is actually rather directly unambiguous on what wins, and why: