Hi, I am new to GMing and my entire group is new to EotE period. We usually play Savage worlds. However, i being tired of fantasy (we ran a fantasy savage world) and loving FFG board games decided to try this one out. We did enjoy it aside from my obvious shortfalls due to inexperience haha.
Anyways, we just ran the adventure in the back of the Core book and though everything went fine other than the normal first time playing a new system/GMing things... I keep thinking of the use of Obligation.
We kinda rushed character creation to get to playing as fast as possible and due to this, the obligations they chose are not well thought out which is fine, except some of theirs I cannot think of how to do it. I know obligation should be able to be "solved" or mechanically lowered. Like Han Solo could lower his obligation to Jabba if he would just pay his debts. My group has much more difficult things to figure out...
1. One player chose Oath(Manalorian). I read the article on Mandolorians on the starwarswiki but couldn't really think of how this would affect the character if I rolled his obligation? Maybe a mandalorian is a villain and he can't really kill him/her ? Even then, how would this obligation ever be lowered or raised? (numerically). This came up after reading about Motivations, which we skipped, and I thought that some of this may do better as a motivation rather than obligation?
2. One player chose addiction(gambling). Now this will be fun i'm sure, but how would you allow this obligation to be "lowered" or "raised" ? Would it go down if he went and spent a lot of credits gambling to get a "fix" or would that raise it? Could spending a lot of credits on rehab(lol) lower it? I'm just curious on some ways you would work with this.
3. I noticed that coming up with something special every roll with advantage/threat was very tough. Do you always do this with every roll that nets an advantage or threat? or do you only use it when/if it is during a major scene? just curious on what you do and any tips ?
Well thanks for all advice, I know most of these are just opinions, but I'm absolutely clueless on the Mandalorian Oath obligation, not exactly sure how to increase it, decrease it, and/or use it as an adventure hook or have it cause stress when it is rolled prior to an adventure.
Also any tips/advice is welcome for this new GM!
Oh, one last thing. Any website, youtube, or podcast that has real EotE sessions on it so I can listen and learn from actual games?