In the description of coordination, extra successes may be used to increase the distance traveled during a coordination action by +25% per success, up to four successes. As the distance a character can move is based on maneuvers, and that distance is abstract, I simply do not see the sense of increasing the distance moved by a percentage value. I have no desire to micromanage the distances characters have moved to that detailed extent.
Further, a coordination check that generates two advantage may result in the character being able to make a second maneuver- again, this makes using additional successes to increase distance moved by a percentage value even more baffling. Instead of moving one range band, the character moves 1 (coordination action) +1 (extra maneuver) + X%?
At first, I considered just having three or more additional successes allowing the character to make an additional maneuver (up to the max of two), but then the recommended use of advantage makes it doubly (possibly more so) likely a character will receive a free maneuver.
What gives? Should I just ignore the suggested use of additional successes (as I'm feeling inclined to do), or is there something else going on that I've yet to "lightbulb"?
Edited by Brother Orpheo