X-Wing Dice Iterated Results Search Website Launched!

By mege, in X-Wing

I have been working on a project for a few weeks now to compile dice results and post them in an easily searchable fashion. After working out a few incorrect results, I have data for 1-4 attack dice versus 0-6 agility dice with several special abilities incorporated. There are 7,168 different dice and ability combinations currently available with my hope to increase that many fold as time goes on.

A few notes:

1) The website is very simple and should be generally mobile friendly as there are no graphics or complex menus.

2) More results are to come.

3) While I has been casually used and debugged by the Omaha X-Wing group for a month or so, please let me know if you come across any issues.

4) If you have feature suggestions, please let me know. I am currently 3/4 of the way done with the 2-result comparison/suggestion page, so look for that in a few weeks.

5) This will be a work in progress for several months, but the current data available should cover nearly all reasonable in-game situations.

The Website: www.xwingdice.com

On Facebook: www.facebook.com/xwingdice

It's been fun and enlightening to work on this and create this large dataset. Hopefully this helps solve some arguments about what ability is worthwhile!

Cheers,

Patrick W.

Lincoln, NE

aka mege

Never tell me the odds - rebel scum

Edited by Cubanboy

Cool beans. A few things I would tweak...

First, it's Ordnance, not Ordinance.

2nd, it would be nice if at the top of the results was an "average damage" or something. This may/may not include crits

c) What about Jonus' reroll... or Jonus+Krassis reroll?

iv) You might want to make it more clear what you mean by "maximize crit, hit and evade results" I'm assuming by this you mean reroll all Focus+Blank if you only have a TL, but only reroll blanks if you have a TL+F... But maximizing crits would technically mean rerolling all non-crits, so might want to wordsmith that abit.

Otherwise, cool!

Wow, Awesome.

- I would like an expected value to sum it all up. It shouldn't be hard.

Once I get the secondary weapons added - I'll add secondary-applicable special abilities like Jonus. You can still choose the reroll 1 attack dice to emulate Krassis (though the exact hit/crit results will be off for an HLC). Maybe I shouldn't have even called it Ordnance, and just referred to 'secondary weapons' in general because I've included the HLC and Auto-blaster in that mix (with the missiles and torpedoes) since they have unique dice interactions.

I'll put up expected values (may even be up by the end of tonight), it's not hard to calculate. I'll have crits = 1 damage value and crits = 1.234848 value results (7 direct hit at 2 damage and 2 minor explosion and 1.375 damage), so that way no one can yell at me for calculating expected damage wrong!

Oh, and it should be reroll 1 die not dice. But now I'm just being picky :)

Do you have plans for adding elusiveness?

Nice :)

I like it. But why can't you select 5 or 6 attack dice? If I have Wedge at Range 1 with Opportunist or Jan's ability he'd roll 5 or 6 dice.

I like it. But why can't you select 5 or 6 attack dice?

They're there. I don't think he has the backend coded for them yet is all.

I like it. But why can't you select 5 or 6 attack dice? If I have Wedge at Range 1 with Opportunist or Jan's ability he'd roll 5 or 6 dice.

The way that the results are formulated take a significant amount of processing time. Target lock and rerolls exponentially increase the processing time.

My program iterates through the entire possibility of dice results.

So, in the simplest case: something with 6 attack dice versus something with 5 evade dice (entirely possible) is 8^(6+5) different dice orders (about 8.6 billion). Now, add in target lock... for EACH of those results I'm potentially doing another 262,000 combinations (8^6). These numbers aren't individually big to a computer, but once I start doing hundreds to thousands of these combinations, the cycles add up. I currently have the 5 attack die combinations crunching - I estimate they'll be ready by June.

Wow, Awesome.

- I would like an expected value to sum it all up. It shouldn't be hard.

Expected values are put up.