So Saturday is our big store tourney, I posted this elsewhere earlier, but wanted to get some more feedback.
Goals:
- I want something that isn't overly complex to fly (I'm not a very good pilot).
- I want something that will be forgiving of my mistakes (I'm not a very good pilot).
- I want something that has a unique factor to it (I hate flying cookie cutters).
- I want something my opponent didn't plan for.
As such, I'm pondering
2 x Blue + FCS + Ion Cannon
2 x Gold + Ion Turret
They're tough ships, so I can afford some bad rolls; they're easy to pilot (don't have any crazy moves I have to worry about); and they're not commonly played (primairly the Y's and Ions on B's).
I am open to some changes though. Specifically, how can I keep the same basic premise, and add another layer of capability and adaptability.
Some thoughts I've had:
-Switching out some things to make room for Roark + Ion Turret (likely dropping a Y, and an Ion Cannon from a B).
-Dropping some things for an upgraded pilot (like Ibi, or Dutch. I'd lose an Ion Cannon or two to make the swtich though.)
-Switching out the Y's for Hwks and using the 4 extra points elsewhere (maybe going to Daggers).