Hello everyone!
I'm working on my first custom built adventure for RT but I'm having some problems with gauging the appropriate combat difficulty when designing the combat encounters. I have previously run some DH games but those were all FFG made so any input on the subject would be greatly appreciated!
I have four players at starting rank: Rogue Trader, Arch-militant, Explorator and a Navigator. The big fights will be against a Bone conqueror (from the Koronus Bestiary) and possibly some Rak'gol carvers (stars of inequity). Both types of enemys seem a bit on the heavy side but then again the players have some pretty formidable weaponry and armor to begin with. As I said I've only ever played DH with under-powered characters bringing army-surplus lasguns to the fight (at most!). If there are any wise RT GMs out there your personal experience in the subject would be very helpful!