Trying a different list

By mrkyle, in X-Wing

Hi there, played in a tournament a couple weekends ago finishing second. The winner was a Tie swarm and there was another out there in the 6 person tournament. I felt my squad could hold it's own, but I did lose to a swarm, so I came up with this list

2X Green A-Wing (19) withAssult Missles (5) - 48 total

Garvin - X-Wing (26) with a 2 point upgrade that is escaping me at the moment

Dutch - Y-Wing with R2 Astro (24)

So here are my thoughts. Decent Alpha strike capability, one A-wing can TL after moving, the other uses focus, keep the X and Y close enough to trigger the pilot abilities. This will hopefully produce a potential for 2 TL + F attacks in the first phase of shooting, and would happen before an Acadamy swarm would fire a single shot.

My fear is after the missles are launched, I have 3 ships with a primary weapon value of 2. A's are quite nimble, so not as worried about them. I can see higher PS lists causing problems, Falcons as well (although should land two solid missle attacks on them.

Any advice or thoughts?

In my opinion, the primary risk with this list is that enemies will simply shoot down Garven and then you won’t be able to hit anything with just two attack dice per ship. I agree with you as well that smaller, highly-skilled lists will be an issue.

Unfortunately, even against swarms you might have some trouble. Your alpha strike will theoretically work wonders against a swarm, but only if they deploy and stay close together, which I doubt they will do once they see the assault missiles. And if the missiles don’t do some serious damage, all of those 2-attack rolls will have trouble finishing off a pack of ties.

I have been thinking about putting out some greens with PTL and assault missiles. Could even take 3 and a regular green, think it is a bit weak against too many other builds, but I am itching to try it on Vassal.

Having Dutch in there will make the TL easier vs higher PS opponents. Moving first makes getting a TL harder for sure (or pushes it to a round later)

You could spend the 2 points on deadeye, and focus with both A-wings, then add the focus/TL from the support. Will make getting the shots of more reliable against higher PS opponents.

A TL+F (or F+F with deadeye) assault missile is a 70% hit vs 3 green dice with focus (87% vs 3 green dice without focus, 64% vs 3 green dice and an evade) though, so can be pretty effective.

I really have a soft spot for A-wings, so looking forward to Rebel Aces a lot. Going to try some variations.

Run concussion and put an Ion on Dutch

Focus with one a wing, Target with the other,

Garven pass focus to target locked a wing

Dutch target locks focused a wing. Viola Perfect Alpha Strike

Now if you can some how getdead eye on the awings that would be better because i have seen those Conc roll blanks for days.

Run concussion and put an Ion on Dutch

Focus with one a wing, Target with the other,

Garven pass focus to target locked a wing

Dutch target locks focused a wing. Viola Perfect Alpha Strike

Now if you can some how getdead eye on the awings that would be better because i have seen those Conc roll blanks for days.

I see this being terrible against a swarm though. 7 or 8 ties, and I *might* bang up two of them with my missles.

I have a squad I've tried that works decently against TIEs. I call it the Xmas rebels:

1 GSP w/ PtL & Assault Missile

1 GSP w/ PtL & Homing Missile

2 Red squadron Pilots

10 attack dice is okay (not great, but the greens having PtL and hard-hitting missiles helps). The reason I don't run 2 assault missiles is because that is too much for any sane opponent to maintain a close formation. This way, the opponent is quite tempted to stay in formation and hope to kill the assault-toting green before he can get off his missile (fat chance if you play your a-wings right, but you want your opponent to hope that). The homing missile is still great w/ TL + focus since you don't discard the TL to fire it, you are very likely to score 3 or 4 hits, and evade tokens can't be used against it.

Once the the x-wings are dead, you are still left with 2 a-wings, but at least they have PtL, which makes them more tanky or more killy then a prototype a-wing so its not bad (you just won't have blocking capabilities vs. a swarm, generally).

I do like pairing up Dutch with Garven. Try this list some time.

Dutch

- R5-K6

- Ion turret

Garven

Red squadron pilot

Rookie pilot

Works out to 100 points, shoothing on 2,4,and 6, 360° turret, and target locks and focus to float around between range 1-2 so you dont have to worry about flying in a tight formation.

Hi there, played in a tournament a couple weekends ago finishing second. The winner was a Tie swarm and there was another out there in the 6 person tournament. I felt my squad could hold it's own, but I did lose to a swarm, so I came up with this list

2X Green A-Wing (19) withAssult Missles (5) - 48 total

Garvin - X-Wing (26) with a 2 point upgrade that is escaping me at the moment

Dutch - Y-Wing with R2 Astro (24)

I suspect the 2 point upgrade was R5K6 and was included to try to LOSE initiative as it is rarely great.

Even with those ships I'd think your best bet would to dump that 2 point upgrade on Garven and put Deadeye on each of the Greens. The Greens move then Focus then the uniques move later. Ideally Dutch can TL and let one of the Greens TL while Garven uses Focus. Garven will pass his Focus token to the other Green either when he's trying to avoid getting shot or when he attack. Both Greens will then be able to fire off the Assault Missiles with a Focus backing them up; as a bonus one of them can even pick a target at the time of firing due to two Focus tokens and Deadeye.

The weakness here should be pretty obvious as there are 12 points tied up into getting those two missiles off and once they are gone you're looking a three 2 attack ships with some maneuverability but not a lot else going for them and a single X-Wing.

I do like pairing up Dutch with Garven. Try this list some time.

Dutch

- R5-K6

- Ion turret

Garven

Red squadron pilot

Rookie pilot

Works out to 100 points, shoothing on 2,4,and 6, 360° turret, and target locks and focus to float around between range 1-2 so you dont have to worry about flying in a tight formation.

I don't think this list would be effective against a Tie Swarm. The OP wanted a list to combat a swarm, and A-WIng with missiles are the closest anti-swarm rebel ship out there.