Cards you have always wanted to play but can't

By 7theye, in Strategy and deck-building

There are always cards that are so cool thematically that you just wish you could find a way to for them work in a deck but everytime you try, they ultimately end up on the cutting room floor.

Was wondering what these cards are, and if anyone has a great way to use them please do tell :)

For me:

Palantir: very cool sounding, just really overshadowed by similar cards that don't risk the threat gain

Keeping count: again, recreating the battle of helms deep is so epic...except that getting this to work is so **** hard when I can slap on a blade or gondorian fire

Faramir(lore): I've always loved the idea of a ranger and trap deck. However, being able to boost his attack much is so hard when you have guys like leoglas, bard and eve glorfindel for whom it's so much easier then this

Hammer-stroke: ultimate badass card. Just take on all comers. However in practice I haven't been able to justify the two cost for this and use it to good effect.

Thoughts?

Just try them out! What have you got to lose? Sometimes, seemingly "worthless" cards are quite fun to play.

Yeah, sometimes I find it fun to just pick a card and say, I'm going to build a deck to make this work. Then try it out against a range of different scenarios. It might work against one type of scenario but not the other.

Most recently I've tried to make the best "damage in the staging area" solo deck that I could. I ended up using Glorfindel/Pippin(Lore)/Legolas as my heroes. It went really well against Massing at Osgiliath and The Fords of Isen.

There are always cards that are so cool thematically that you just wish you could find a way to for them work in a deck but everytime you try, they ultimately end up on the cutting room floor.

Was wondering what these cards are, and if anyone has a great way to use them please do tell :)

For me:

Palantir: very cool sounding, just really overshadowed by similar cards that don't risk the threat gain

Keeping count: again, recreating the battle of helms deep is so epic...except that getting this to work is so **** hard when I can slap on a blade or gondorian fire

Faramir(lore): I've always loved the idea of a ranger and trap deck. However, being able to boost his attack much is so hard when you have guys like leoglas, bard and eve glorfindel for whom it's so much easier then this

Hammer-stroke: ultimate badass card. Just take on all comers. However in practice I haven't been able to justify the two cost for this and use it to good effect.

Thoughts?

Hammer-stroke makes Boromir's sacrifice effect worthwhile. Just have Landoval to bring him back. Allows an epic end to an enemy rush. Hard to get out but so cool.

There are always cards that are so cool thematically that you just wish you could find a way to for them work in a deck but everytime you try, they ultimately end up on the cutting room floor.

Was wondering what these cards are, and if anyone has a great way to use them please do tell :)

For me:

Palantir: very cool sounding, just really overshadowed by similar cards that don't risk the threat gain

Keeping count: again, recreating the battle of helms deep is so epic...except that getting this to work is so **** hard when I can slap on a blade or gondorian fire

Faramir(lore): I've always loved the idea of a ranger and trap deck. However, being able to boost his attack much is so hard when you have guys like leoglas, bard and eve glorfindel for whom it's so much easier then this

Hammer-stroke: ultimate badass card. Just take on all comers. However in practice I haven't been able to justify the two cost for this and use it to good effect.

Thoughts?

Hammer-stroke makes Boromir's sacrifice effect worthwhile. Just have Landoval to bring him back. Allows an epic end to an enemy rush. Hard to get out but so cool.

LAndroval cannot help in this case…..