In the vein of the 'how would you narrate the despair' thread, I'm curious how people would set difficulties for various player actions.
For example
In our last session, my players were in a hover taxi that was losing altitude because of a critical hit. The group techy said, 'I dive over the seat and try to fix it'. Being the sci-fi, technobabble junkie I am, I immediately said, "Well, you can try to get under the dash and reroute power to keep it in the air long enough for a safe landing." and got an enthusiastic head-nod in return.
So, now I've got the proverbial gun to my head..he came up with the action, and I've got to set difficulty. How would you rate the task?
(For comparison, I made it a Hard task with 2 setback dice, I believe, for the awkward angle and difficult conditions).
Take one down and pass it around? ![]()