When attacking with 2 dice, is it better to target lock or focus.
Or if you could past a link to a spot for evade and hits rolls please.
Edited by PortageWhen attacking with 2 dice, is it better to target lock or focus.
Or if you could past a link to a spot for evade and hits rolls please.
Edited by PortageClose to identical. Both take your hit % per die from 50% to 75%. TL gives you a slightly increased chance of a hit being a crit, and can be carried over from round to round; focus can be used defensively if not needed offensively. It's pretty much a wash.
If Carnor Jax is around then Target Lock is your best friend.
It's also worth remembering that a target lock essentially means telling your opponent who you're going to be targeting the next combat round. Which means that, unless the pilot in question has a high PS, your opponent will be able to react to your plans.
Edited by kerokoIf Carnor Jax is around then Target Lock is your best friend.
And if Carnor Jax has Expert Handling....
If Carnor Jax is around then Target Lock is your best friend.
And if Carnor Jax has Expert Handling....
Then you can still use your Target Lock when shooting at your target (as long as you didn't Target Lock Carnor Jax specifically and he barrel rolled it away).
Edited by VeldrinWhen in doubt, Focus. Unless Carnosaurus Jax is on your 6.
If you reroll every blank/focus on the TL (which makes sense), there is a 25% that you roll 2 hits (50% * 50% hit/crit) naturally and do not spend the lock, keeping it for the next turn (which isn't always useful since the unit can be dead or out of shot next turn). With the focus, there is a 56.25% chance that you do not spend the token on offense (75% * 75% blank/hit/crit). You would then have the focus for defense, but that is not always useful either.
I'm really only going to consider the attack "successful" if you end up with 2 hits, since 1 hit result doesn't often do much.
Both have the same probability of rolling hits, (which is 25% of the time they're roll 2 hits, 50% of the time they're roll 1 hit, 25% of the time they're roll 0 hits) so we're really only interested in the 75% that they don't roll 2 hits. When they roll 1, there's a 50% the other die is a focus and therefore taking the focus action was useful. And there's a 25% chance that when you rolled 0 hits, they were both focuses. Which means that (.25 + .5 * .5 + .25 * .25) 56.25% focus will yield 2 hits. And that 31.25% of the time you will benefit from the focus action. This also means though that if you roll eye/blank, you don't bother spending the focus token since it would only result in 1 hit rolled. Very rarely does 1 hit get through, so even if you spent the token, it may not have actually been useful to spend the token.
Meanwhile, with the TL, you have the same 25% natural ability to roll 2 hits. But whenever you roll less than 2 hits, you WILL be rerolling, since you have no clue what you will get. So while with the F token, you'll only spend it 31.25% of the time, the TL will be spent 75% of the time, but you may not always benefit from it. With 1 hit (50%) rolled, you then reroll 1 die, for a 50% chance of the TL being useful. With 0 hits (25%) you reroll both dice with a 25% of getting 2 hits, and the TL being useful. So, the same 31.25% of the time, the TL will be useful... However, 43.75% you will spend it for no improvement, and 25% of the time, you will keep it for next turn.
That also means though that if you have no purpose for the F on defense, that 68.75% of the time, your F action was wasted. Meanwhile, only 43.75% of the time your TL is wasted (assuming the target is still a viable target next turn).
Depends on your ship too. Focuses on Luke are less optimal, while on Garven or Kyle they are more. On a ship with more defense dice the focus can be a better option because it inhibits attacking them with anything lacking gunner. And the obvious, did you take recon specialist or weapons engineer question matters too.
Depends on your ship too. Focuses on Luke are less optimal, while on Garven or Kyle they are more. On a ship with more defense dice the focus can be a better option because it inhibits attacking them with anything lacking gunner. And the obvious, did you take recon specialist or weapons engineer question matters too.
True true. I didn't include those exceptions since you've now changed the initial premise of 1 F for me vs. 1 TL for me. Obviously Dutch wants to TL, and Garven wants to F, regardless of what's happening around them (except for very very small cases such as Garven is the only ship left, and no one has a shot on the other, might as well TL for next turn). If you're paying points for an upgrade such as recon spec or weapons engineer, or for a special pilot such as Garven, Kyle, Dutch, or Jendon, you should probably strive to maximize their usage. And obviously if you're restricted due to carnor Jax, you did something wrong because that guy should be dead before he gets into R1 =P. (Enter people saying how they own people with him by flying around back etc.)
I know. It's just another part to the debate. I personally feel like Trigger Lock is more beneficial to swarms, as it is more likely to be used.
My squad for the weekend is;
Blue Squadron + Fire Control
Blue Squadron + Fire Control
Rookie
Outer Rim Smuggler
I’m just trying to decide on how to spend the last 4 points or 3 points and take the initiative.
Example:
R5-D8 on the rookie for the possible hull gain or put saboteur with mercenary copilot on the YT-1300 but loss initiative.
The distributions are not the same, but the expected number of hits from a focus and a TL are the same .
Add that to the versatility of focus, I most of the time.
I use TL when I have to (I am going to fire a 2ndary weapon) or if I don't have a shot.
Then you can come around and shoot at the ship you TL on a latter turn. The real advantage of TL is the ability to use it later, or to stack with a Focus.
I was using the Y-wing with ion cannon but wanted to try something different. So I am trying the smuggler for the 1 st time but I don’t know if I should add any upgrades if it won’t hit anybody. The B-wing and YT-1330 only have 1 defense so I thought maybe I should put the upgrade on the X-Wing to help with stamina and balance the points between ships.
The distributions are not the same, but the expected number of hits from a focus and a TL are the same .
Add that to the versatility of focus, I most of the time.
I use TL when I have to (I am going to fire a 2ndary weapon) or if I don't have a shot.
Then you can come around and shoot at the ship you TL on a latter turn. The real advantage of TL is the ability to use it later, or to stack with a Focus.
Actually, the distributions ARE the same. Going off the 2 attack example, the following is the distribution for Focus
2 hit = 25%
1 hit + 1 focus = 25%
2 focus = 6.25%
1 hit + 1 blank = 25%
1 focus + 1 blank = 12.5%
2 blank = 6.25%
Obviously the focuses turn into hits, and you're left with this:
2 hit = 56.25%
1 hit = 37.5%
0 hit = 6.25%
Now look at TL... before you spend the lock, it is exactly the same... and then you spend it and you get:
hit + hit = 25%
hit + blank->hit = 25%
hit + blank->blank = 25%
blank->hit + blank-> blank = 12.5%
blank->blank + blank-> blank = 6.25%
And that reduces down to
2 hit = 56.25%
1 hit = 37.5%
0 hit = 6.25%
So, same distribution. Well, assuming you're talking about # of hits. If you bring crits and focuses into the equation and no longer make it a binary distribution, you're right, there's a different distribution (TL yields more crits and more focuses... focus yields more hits and more blanks)
That is what I was looking for, thank you.
I like to target lock if I got no other shot, for example a y-wing shooting at rang three at a tie is not often going to hit (same for the A-wing) so I target lock and hope to in closer and this time have focus as well, I often save my target locks till I can have a focus as well for greater damage.
but when in doubt focus