After play testing all of the new ace ships I would like to let you know my findings.
First off the list Carnor Jax. While his ability is great on paper it made flying him predictably aggressive. He would drop early to mid game causing only minor interference with enemy ships. Against any blaster turrets or apt it's s great ship to have but hard to keep alive.
Next Kir Kanos. After giving him some hate myself I found he was consistent on damage at range 2/3. Since carnor was a bigger threat Kanos could just put the damage on as needed. He is a great sniper and if flown correctly can help keep the game in your favor.
Tetran Kowall, what a dissapointment. While his ability of a 1 kturn is impressive I never found myself changing the K maneuver I chose. If you plan correctly you too well find his ability lackluster.
Lt. Lorrir amazed me. Just play with him and you will be amazed with all he can do. At the cost of a stress almost every turn I was maneuvering outside of a firing arc. Lorrir is by far the best ace to come out of the imperial aces expansion. It takes a few games to get used to flying with him but he is a high tier fighter and in the right hands, nearly unstoppable.
Flying stock here is where I rate all interceptors currently.
1. Turr
2. Lorrir
3. S Fel
4. Carnor
5. Kanos
6. Royal Guard/Saber Squadron (ept)
7. Avenger
8. Alpha
9. Wrath
10. Kowell
Let me know your thoughts but I hope this helps players with some insight.
I have found on avg Jax prevents 2/3 and gains you 2/3 DMG per game. He's for sure no hand grenade so don't send him up the center trying to get him at 1 as fast as possible. Fly him like a normal Int and wait till you can boost to a 6 at range one.