competitive aces review

By macar, in X-Wing

After play testing all of the new ace ships I would like to let you know my findings.

First off the list Carnor Jax. While his ability is great on paper it made flying him predictably aggressive. He would drop early to mid game causing only minor interference with enemy ships. Against any blaster turrets or apt it's s great ship to have but hard to keep alive.

Next Kir Kanos. After giving him some hate myself I found he was consistent on damage at range 2/3. Since carnor was a bigger threat Kanos could just put the damage on as needed. He is a great sniper and if flown correctly can help keep the game in your favor.

Tetran Kowall, what a dissapointment. While his ability of a 1 kturn is impressive I never found myself changing the K maneuver I chose. If you plan correctly you too well find his ability lackluster.

Lt. Lorrir amazed me. Just play with him and you will be amazed with all he can do. At the cost of a stress almost every turn I was maneuvering outside of a firing arc. Lorrir is by far the best ace to come out of the imperial aces expansion. It takes a few games to get used to flying with him but he is a high tier fighter and in the right hands, nearly unstoppable.

Flying stock here is where I rate all interceptors currently.

1. Turr

2. Lorrir

3. S Fel

4. Carnor

5. Kanos

6. Royal Guard/Saber Squadron (ept)

7. Avenger

8. Alpha

9. Wrath

10. Kowell

Let me know your thoughts but I hope this helps players with some insight.

Edited by macar

I sort of had the impression that Tetran Cowell was intended to shoot lower PS ships in the back at his leisure... are you sure you're flying him correctly?

Edited by LeoHowler

I sort of had the impression that Tetran Cowell was intended to shoot lower PS ships in the back at his leisure... are you sure you're flying him correctly?

For his cost I would rather field a royal guard guard with VI and 8 PS at 23 points or PTL for the same cost.

What about flying Jax slightly more defensively? Getting shots where you can but trying to keep him alive and even trying to end up flying past the enemy if you get close? I'm kind of torn between him and Lorrir to put with Howl and 4 Academies. The latter would be more fun and could get into crazy positions, but if I fly Carnor right he could really support my other ships defensively and offensively.

I like how Fel's Wrath isn't even on that list lol.
I tend to forget he exists.
I finally played with my new squints tonight. Lorrir was as wonderfully annoying as I wanted him to be. Loved every bit of it. Carnor was well-supported with a black squad pilot. Managed to sandwich Ten Numb by overtaking him with a Black Squad 3-turn + barrel roll, B-wing tried to 2K, crashed into the TIE and got lit up by Jax + Opportunist. Granted, that doesn't really use Jax's ability, but it was put to great use early in the game to take out Wedge.

What about flying Jax slightly more defensively? Getting shots where you can but trying to keep him alive and even trying to end up flying past the enemy if you get close? I'm kind of torn between him and Lorrir to put with Howl and 4 Academies. The latter would be more fun and could get into crazy positions, but if I fly Carnor right he could really support my other ships defensively and offensively.

Tried but he losses his cost effectiveness in a build if his ability only triggers 1 or two times. Load him with Ptl and fly him around at odd angles would help for sure. He is going to be a large target for enemy forces so even a hull and shield upgrade would be a good idea.

Added wrath lol thanks. Would take him over Lowell since he can still shoot after being killed by wedge or anyone higher

The thing about Jax is that he doesn't need to be predictably get-close kinda guy. You can still use him like a regular PS8 PTL Interceptor until you're ready to get in position.

Lorrir.. yeah. God, if only he had EPT, imagine the possibilities.

Cow all is amazing for cost. He effectively pays 0 for his ability and comes with an EPT. Not an all star but a great value.

If Cowall's ability was a white K, that would of made him to a solid, viable high-tier pilot.

In his current form, he's the cheapest Adrenaline Rush pilot in the game. 25 points for PS7 and Adrenaline Rush that can actually get some use is pretty rare.

If Cowall's ability was a white K, that would of made him to a solid, viable high-tier pilot.

In his current form, he's the cheapest Adrenaline Rush pilot in the game. 25 points for PS7 and Adrenaline Rush that can actually get some use is pretty rare.

A white 1k turn for one round could give you a fair range 1 "on their tail" shot. Again though I never found myself using his ability for the points, the PS was great but I don't want to invest in points I won't use.

I'm glad to see people are finally appreciating Lorrir. I have been so excited about his ability ever since he was previewed. Sadly, I have only had one game since I got the expansion, and my flying was the worst it has ever been. Lorrir was on asteroids more than half his moves, flew Boba off the table and Turr kept boosting so that he was denied a shot but the enemy could still shoot him. I really look forward to playing again sometime while awake.

A build that I am having some good runs with includes:

Turr

Lorrir

Carnor

Royal Guard

I have 4 points to play around with, possible options include giving the Royal, Carnor, and Turr all VI making my PS

10, 9, 8, 5 @ 99 Points.

Since Carnor will probably die early I was thinking PTL on the Royal Guard and VI on Turr (for that 9) or Targeting Computer on Turr w/ VI and VI on the Royal guard.

Turr could TL (better than a focus at range 1) and do his thing after he shoots.

Kir Kanos has been worth it, indeed. Backing him with Howlrunner is pretty good. Even flying him IN a Swarm hasn't been bad.

RGP + VI, 23pts for PS8 pilot is pretty great.

Hull Upgrade hasn't been too bad either. I don't worry as much when I spend that Focus token, as when I run SD. 3/4 blank greens isn't COMPLETELY horrible now!

Lorrir will be in my play testing tomorrow.

I dot think the question ever was "will Lorrir's ability be awesome". Pretty sure it's always been "will he find a home without an EPT". I think that's he case for most interceptors moving forward, where can they fit?

Edited by Rakky Wistol

I dot think the question ever was "will Lorrir's ability be awesome". Pretty sure it's always been "will he find a home without an EPT". I think that's he case for most interceptors moving forward, where can they fit?

This falls into their ability to move and survive. I think Lorrir takes the cake with his ability to move in crazy ways. I'll post some pics to give everyone ideas of just how cool he is.

1. Turr

2. Lorrir

3. S Fel

4. Carnor

5. Kanos

6. Royal Guard/Saber Squadron (ept)

7. Avenger

8. Alpha

9. Wrath

10. Kowell

Let me know your thoughts but I hope this helps players with some insight.

Dude you could argue Turr is better than Fel but I don't think Lorrir is. Fel with PTL can boost and barrel roll, and have a focus at the end. That's better than a fancy barrel roll with no focus

Can't Fel also Focus, then Evade, then get the free Focus token with the stress from PTL? That's the perfect outcome to shoot someone when you you can't get out of arcs with boosting or barrel rolling.

Dude you could argue Turr is better than Fel but I don't think Lorrir is. Fel with PTL can boost and barrel roll, and have a focus at the end. That's better than a fancy barrel roll with no focus

Kir has been nasty in a battle yesterday. And I had to focus a lot of firepower to him to make sure he dit not end up as the last one on one ship. He can just evade and start dodging until he gets 3-4 hit roll out and generates an additional one. OUCH!

I was happy I did not get to play against Lorrir, however Turr ended up last being the las ship left... I did win to rolling streaks of hits and evades on my A-wing XD

1. Turr

2. Lorrir

3. S Fel

4. Carnor

5. Kanos

6. Royal Guard/Saber Squadron (ept)

7. Avenger

8. Alpha

9. Wrath

10. Kowell

Let me know your thoughts but I hope this helps players with some insight.

Dude you could argue Turr is better than Fel but I don't think Lorrir is. Fel with PTL can boost and barrel roll, and have a focus at the end. That's better than a fancy barrel roll with no focus

Also as stated its still a 30 point ship with 3 hull. If you fly soontir aggressive because you have him loaded up he will likely die from consecrated firepower

Edited by macar

Consecrated firepower, huh?

Not a half-bad idea.

For the night is dark and full of terrors

Edited by Introverdant

1. Turr

2. Lorrir

3. S Fel

4. Carnor

5. Kanos

6. Royal Guard/Saber Squadron (ept)

7. Avenger

8. Alpha

9. Wrath

10. Kowell

Let me know your thoughts but I hope this helps players with some insight.

Dude you could argue Turr is better than Fel but I don't think Lorrir is. Fel with PTL can boost and barrel roll, and have a focus at the end. That's better than a fancy barrel roll with no focus

The banking barrel roll puts you in almost the same firing arc at just a little less distance. Fels arc can also only move forward. With lorrir he can back up and change angles giving him an advantage over soontir. Sure the focus focus evade tokens are nice on soontir but I still feel lorrir can out maneuver soontir.

Also as stated its still a 30 point ship with 3 hull. If you fly soontir aggressive because you have him loaded up he will likely die from consecrated firepower

My 100 point list uses Lorrir, Turr, Fel, and a Sabre, so I'm not saying Lorrir isn't awesome. I just don't think he is better than Fel. Against a turret platform his fancy barrel roll won't matter, where the double focus evade from Fel will, and he's only a PS 5, so against high PS enemies he won't know where they are going to maximize his nice roll.

I had a 100pts game against them last night...

I had 3 xwings - Wedge, Luke and Biggs with bits and bobs. Vs 3 interceptors; soontir, the guy who stops using focuses and someone else... All had stealth, PTL and targeting comp I believe...

Holy **** they are quick...! I killed the lowest pilot skill bloke quiet early on... So three xwings vs two squints, thought I had it in the bag! Did not go well for me... Lost alllllllll the xwings with out touching the rest of em... Fel never took a hit... It was an awesome game though...

Makes me want to go back to the Y wings now!

1. Turr

2. Lorrir

3. S Fel

4. Carnor

5. Kanos

6. Royal Guard/Saber Squadron (ept)

7. Avenger

8. Alpha

9. Wrath

10. Kowell

Let me know your thoughts but I hope this helps players with some insight.

Dude you could argue Turr is better than Fel but I don't think Lorrir is. Fel with PTL can boost and barrel roll, and have a focus at the end. That's better than a fancy barrel roll with no focus

Sure the focus focus evade tokens are nice on soontir but I still feel lorrir can out maneuver soontir.

Can maybe, but most of the time, Fel will outmaneuver Lorrir. Being a PS9 vs a PS5 makes a HUGE difference for an Interceptor that work on outmaneuvring your opponent. If you go against build with PS4 pilot or lower, yes Lorrir is the better choice, but once you start going against elite or semi-elite pilots or turrets, Fel outlcass him. But Lorrir is still a great choice worth all his points, there is no denying that!

As for Jax, I had tremendious success with his ability, but you need to be patient and wait for the good moment, don't rush the opponent just so you can prevent him the use of focus or evade token. You need to plan ahead of time, but being able to shoot at 4 dice in range one and knowing that your opponent his stuck with his roll is marvelous, and being PS8, if it's an already damaged craft, there is good chances that he won't be able to retaliate. But, you need to equip him to survive cause he is a big target, so PtL and Stealth are currently the 2 go to upgrades he benefit a lot from. Targeting Computer if you want to overkill in range 1.

Kanos didn't really impress me. It might be because when I tried him, I was against low PS ships so I didn't used my evade on attack often and prefered to keep it for defense. On paper he's nice, and being able to do 4 damage in range 2-3 sounds shiny. But since you don't have a focus token going with it, I wonder if it's that much better. The good side is, you can always take an evasive action and if finally you don,t need it, you can still use it for attack, so there is less probability that your action is lost.

Hmm, I took Jax against a swarm and he did really well. Admittedly, it was a three player game and Jax came in after the swarm lost its integrity, but he still made a huge difference.

I kinda treated him like Biggs. Don't let everyone fire at him, but those that can will want to (vice must).

And his high pilot skill really helped - when the swarm ended their move near him, they couldn't take focus or evade, but I'd fly Jax away. This hurt the swarm's strike. And those times when they did get to choose the focus or evade, I'd have Jax end near them, and they couldn't spend the token. Thus a wasted action. And given this is a game of making the best of fine margins, losing actions for you fleet for an entire turn is a margin you can turn in your favour.

It was only one match, but I liked him

(His wingmen were Vader with Squad Leader and Kanos - both Ints had Royal Guard and hull, shield upgrades - not the strongest build - but I wanted to try out the new guys...)

Edited by TnT