Jury Rigged/Hard Point Question

By Neaput, in Star Wars: Edge of the Empire RPG

Searched but couldn't find an answer so sorry if a repeat.

Can you use the Jury Rigged on items without Hard Points, e.g. to add Defense to Padded Armour, or do the Jury Rigged items have to have Hard Points to be able to Jury Rig them? It seems a bit strange being able to jury rig thick material..

Thanks.

You can. The Jury Rig talent represents a character being able to push just a little beyond the limits of a given design.

I kinda wish they'd called this talent something else; the phrase "Jury Rig" (a quick, makeshift repair) doesn't correctly describe what the talent does.

Edited by Col. Orange

Nope. Jury rigging is extra goodness for those that can do it.

Jury Rig is a talent rather than a mechanical process, so hard points aren't needed to modifiy it. So yes, padded armour could be modified with the talent. However it ONLY works for the one who has the Jury Rig talent. Sell the armour to someone else, the qualities bestowed by jury rig suddenly disappear.

You can use Jury Rigger on anything regardless of whether or not it has hard points. In the case of padded armor, you might add a single spiked shoulder pad like an extra from Mad Max, or maybe you added a layer of heat-dispersing alloy sheets beneath the stiching, resulting in a patchwork but resilent suit of armor.

In any case, most of the time if you're modding armor with Jury Rigger it'll be armored clothing or heavy battle armor, both of which are very "free form" when it comes to their specific appearance and composition. Jury Rigger is, after all, something you're spending XP on; nothing less than the best should suffice.

Edited by JonahHex

Jury Rig is a talent rather than a mechanical process, so hard points aren't needed to modifiy it. So yes, padded armour could be modified with the talent. However it ONLY works for the one who has the Jury Rig talent. Sell the armour to someone else, the qualities bestowed by jury rig suddenly disappear.

See? This is why I don't loan you guys my stuff anymore.

You can.

And remember, they are tinkering with the item. Maybe they add a new fabric layer or add a new armor piece. For a weapon, maybe they use a different mix of Tibana gas or move the power draw on a setting past factory safe norm. Jury Rig is the ultimate personalize expression because it is making an item yours.

You can. The Jury Rig talent represents a character being able to push just a little beyond the limits of a given design.

I kinda wish they'd called this talent something else; the phrase "Jury Rig" (a quick, makeshift repair) doesn't describe correct what the talent does.

I used to feel the same way until I had an NPC with a modified DL-7H heavy blaster pistol; it had an extra hard point from Tinkerer, the superior customization attachment, a blaster acutating module, a laser sight and of course Jury Rigger. When a character wielding such a weapon is defeated, what are the players left with?

I decided it was a "Tibanna Gun" the guy had designed, since it used Tibanna gas (normally only used in vehicle weapons) to focus its charge. The players are allowed to use it in its standard configuration, but if they roll a Despair it blows up and deals 12 damage to everything within short range, and on two Threats it will run out of ammo and they won't be able to recharge it without applying Jury Rigger and Tinkerer to a DL-7H blaster pistol themselves.

As a result, the party's Trader/Fringer is currently keeping it in his locker until he "really needs it". Fun stuff, I think!

The way I look at Jury Rigger and Tinkerer is that this person has some wild, mad-scientist type of idea they've messed around with endlessly until they achieved results that are almost impossible to replicate. Hence why Tony Stark can do things with his power armor that James Rhodes, Obadiah Stane, and Norman Osborne never could.

Edited by JonahHex

Thanks for the responses.

I didn't realise it only applied to weapons or armour used by the Jury Rigger himself. So the Outlaw Tech in my group's party can't jury rig other party member's weapons?

Edited by Neaput

I wondered about this talent being used on other player's gear. I thought that it seemed it would only apply to the character with the talent, but I could not find the text that stated it explicitly.

The way I conceptualize this talent in order to rationalize the power is that the process is ongoing. The "jury rigger" is constantly fiddling with the item to keep it running beyond (or at this point even at) the normal capacity. In this way, I would see Chewie jury rigging the Falcon, and without him the Falcon would soon shake itself to pieces.

Thanks for the responses.

I didn't realise it only applied to weapons or armour used by the Jury Rigger himself. So the Outlaw Tech in my group's party can't jury rig other party member's weapons?

You can only jury rig your own gear. You can tinker other players gear for them.

Thanks for all the responses. Appreciated.

You can only jury rig your own gear. You can tinker other players gear for them.

You CAN tinker other players' gear? I thought it was a personal modification like jury rig.

Also, I agree with Col. Orange, Jury Rig needs a new name. 'Jury rig' is what you do when you have a wrecked speeder bike, a roll of duct tape, and a 1-in-a-million chance of breaking through the Imperial line and getting back to your ship.

The write up is somewhat vague, whereas Jury Rigged is not. Jury Rigged specifically mentions a "personal weapon or piece of armor", where Tinkerer says one piece of equipment, although it does talk about if he loses it, it doesn't make the specific ownership of the item conditional on being able to perform the talent. The game seems to be pretty literal when it comes to rules, at least in the questions I've sent in to the devs. I take it to mean they are able to tinker gear for their group.

You CAN tinker other players' gear? I thought it was a personal modification like jury rig.

Also, I agree with Col. Orange, Jury Rig needs a new name. 'Jury rig' is what you do when you have a wrecked speeder bike, a roll of duct tape, and a 1-in-a-million chance of breaking through the Imperial line and getting back to your ship.

I kinda like "Personal Modifications", if it's something that works only for you (thanks, 2P51), but that may be something more in line with Ship tweaks.

The talent is your guy regularly working on one piece of equipment, fiddling with the settings, constantly bringing it back to peak efficiency?

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Edited by Col. Orange