Hello again everyone. I wasn't actually completely sure where to put this one, but I took a shot in the dark.
Im currently making a villian for my campaign, and I've hit a bit of a mental snag. The person in question basically had the ship-lorn background x1000 and went a little cuccoo during his several decade long imprisonment upon the dead starship. Long story short, Daemon pact, yaddayaddayadda he took over the freighter vessel that rescued him and began impersonating the rogue trader who told him that he would have to pry the ship from his cold, dead hands.
Now, through a combination of chaos trickery, charisma, and laser-based-behavioral-correction (*blam*), he eradicated any doubt in the minds of the commanding officers that he was rightfully in charge. The fact that a significant portion of the crew were ogryns and servitors helped.
The only problem I'm having is with the Astropath(s) and Navigator. They aren't exactly going to be easily tricked and *BLAM* isn't really an option either. How loyal are these two essential personnel, and if the answer is "fairly", then how would a hijacking be pulled off, short of complete psychic control?