After the Errata, the talent Corpus Conversion allows the psyker to burn his Toughness to get +1d10 on his power roll. Now that does not sound like a good trade off. Why would anyone permanently reduce his Toughess for such unpredictable results, unless in the very direst of circumstances, which can hardly be a good reason to buy a talent for.
Corpus Conversion after the Errata
Double the Toughness cost and make it temporary, tough it will return slowly, perhaps only when fully resting in a sick bay with medical attention.
Yeah I thought the same thing... The Errata needs an Errata IMO.
After the Errata, the talent Corpus Conversion allows the psyker to burn his Toughness to get +1d10 on his power roll. Now that does not sound like a good trade off. Why would anyone permanently reduce his Toughess for such unpredictable results, unless in the very direst of circumstances, which can hardly be a good reason to buy a talent for.
I don't know about you, but I've seldom played in a campaign where "the very direst of circumstances" didn't come up a few times...
How about burning a Fate Point to use it? It would be similar to some of the Sororitas talents, and Fate Points can be regained by surviving and succeeding especially important missions and/or dire circumstances.
Darth Smeg said:
How about burning a Fate Point to use it? It would be similar to some of the Sororitas talents, and Fate Points can be regained by surviving and succeeding especially important missions and/or dire circumstances.
burning a fate point is preferable to losing 1 pt of toughness? i always thought fate points to be a bit more precious then 1 stat point. toughness will reduce damage but a fate point will keep the character alive no matter what... and characters tend to have way more pints in any one stat then they have fate points (which needs to be held onto to avoid a terrible screamy death). beyond that, gaining a fate point is strictly up to the gm whereas 5 points in a stat can be purchased at the players discretion.
all in all, i don't think burning a fate point would be a palatable solution for those who feel permanently losing a T point is too harsh.
When I first read the IH with the whole burning-fate-point-to-use-your-powers, I thought it was too extreme. But the point is, Fate Points can be regained. Lost Toughness cannot, no matter what.
I guess it depends on how stingy the GM is when it comes to regaining Fate Points. I've let characters regain (ie, only regain lost ones, not gain beyond starting quota) 1 Fate Point after each major campaign arc, ie, each part of Purge the Unclean. I may be too generous perhaps....