Encounter on the Crown of Command

By kery, in Talisman Rules Questions

In our last game there was a situation like that:

the warrior was turned into a toad on the Crown of Command space, so he left all his objects in that space.

The Wizard entered the Crown of Command space: may he take the warrior's objects before fighting him?

Or in the crown of command space can you only fight against another character without pick up the objects?

thank you!

kery said:

In our last game there was a situation like that:

the warrior was turned into a toad on the Crown of Command space, so he left all his objects in that space.

The Wizard entered the Crown of Command space: may he take the warrior's objects before fighting him?

Or in the crown of command space can you only fight against another character without pick up the objects?

thank you!

You can only pick up objects if there is no other player on the crown of command space. ( so you must first defeat the warrior)

Second answer( see above)

( If you kill a character, you can take anyting what you want. Objects that you cannot carry or want to keep, must you ditch on the Crown of command space

Velhart answered the main questions, so I will raise another one.

I don't know how do your games end up on the Crown of Command. My recent games have been incredibly balanced, with all Characters being evenly matched and gaining Str/Cft and Talismans almost at the same time. Today's 5 Player game featured Wizard, Sorceress, Druid and Knight going on the Crown one after each other (only the midgame replacement Ghoul didn't made it); I had the Sorceress and killed Wizard and Druid, but eventually was beaten by a strong (and lucky) Knight. Everybody made a lot of mistakes after the first 3 hours of play and I believe that everybody could have won, even my outstanding Sorceress (it's the first time I'm doing well with her).

When such situations happen, encounters on Crown of Command become embarassing. I don't like the idea of Characters encountering each other, stealing Objects, taking possessions instead of Lives etc... If they're balanced between them, the game may last indefinitely. Moreover, it makes Armour Objects completely useless. Instead of taking one's first Life, a Character always deprives the opponent of Armour, so what are you carrying Armour for in the Inner Region (Werewolf excluded)?

I don't like this and I proposed a house rule. Once on the Crown, Characters may only take Lives from each other, no Gold and Objects. It's not travelling around the realm anymore and besting each other in duel like gallant knights of the poems; it's a continuous fight were the opponent needs to be killed.

It works fine and it brings out the climax. What do you think of this adjustment?

The_Warlock said:

Velhart answered the main questions, so I will raise another one.

I don't know how do your games end up on the Crown of Command. My recent games have been incredibly balanced, with all Characters being evenly matched and gaining Str/Cft and Talismans almost at the same time. Today's 5 Player game featured Wizard, Sorceress, Druid and Knight going on the Crown one after each other (only the midgame replacement Ghoul didn't made it); I had the Sorceress and killed Wizard and Druid, but eventually was beaten by a strong (and lucky) Knight. Everybody made a lot of mistakes after the first 3 hours of play and I believe that everybody could have won, even my outstanding Sorceress (it's the first time I'm doing well with her).

When such situations happen, encounters on Crown of Command become embarassing. I don't like the idea of Characters encountering each other, stealing Objects, taking possessions instead of Lives etc... If they're balanced between them, the game may last indefinitely. Moreover, it makes Armour Objects completely useless. Instead of taking one's first Life, a Character always deprives the opponent of Armour, so what are you carrying Armour for in the Inner Region (Werewolf excluded)?

I don't like this and I proposed a house rule. Once on the Crown, Characters may only take Lives from each other, no Gold and Objects. It's not travelling around the realm anymore and besting each other in duel like gallant knights of the poems; it's a continuous fight were the opponent needs to be killed.

It works fine and it brings out the climax. What do you think of this adjustment?

I understand your point, but i like it better the normal way( if you can steal a weapon from your opponent, then you take it away from him so he can't hit you with it.( after that, you can make a final blow ) or more blows to kill him in battle or psychic combat. demonio.gif

Off course, you must make a wise decision. If you steal something from your opponent and your opponent is still dangerous, he can wound you in the next battle.. demonio.gif

Velhart answered correctly to main topic question so about The_Warlock question:

It happened often in our games too, endless fighting in CoC room, but it happen mainly if there are characters auto-winning on strenght and character auto-winning on Craft; i win i pick your armor, i win i pick it back.....if characters are balanced on strenght or craft then you just need wait for one of them to have bad luck 3-4 time in a row (and yes, that get long to happen sometime) but if 1 is super strong in strenght and another is super strong in craft that change.

This is just a example with a warrior with a strength very higher than sorceress and she with a craft very higher than warrior ; both win automatically in the specific combat, the die results is not important:

Sorceress with super craft need armor to defend from a Warrior with super strength while the warrior need remove armor from Sorceress not to defend ( lost life from psychic combat cant be avoided from armors) but because so she cant defend from him. Usually we resolved this just because players got tired of it and decided to go for life cones only ; in this situation the craft player have a advantage because warrior must hope for armor bad roll while sorceress can remove life automatically but this is not 100% victory because normally warrior have more life than sorceress and if the warrior is luck he can kill the sorceress before she kill him, pure luck...like usual in talisman(but only if warrior have more life).

There are many possibilities, armor change a lot the combat surely but any item could be the edge and removing armor speed up the fight but could unbalance a character on another (who have more life win in my example). Maybe it will be different with new items from expansions and couldnt happen often like now, more test and we see happy.gif

(sorry for the english i hope what i mean is enough clear)

Are you able to cast non-combat spells on the Crown of Command? The question came up because in my last game two players were on the crown of command and one of them could regenerate spells and they would cast a spell prior to combat (cards that are cast at the start of your turn before/during your move phase, etc.) to draw a new spell.

The main rule in question is that in the rule book it says that players on the crown of command can only encounter each other. Now if they can only encounter each other that would lead me to belive that the only spells that could be cast would be spells able to be cast in an encounter.

Gigg said:

Are you able to cast non-combat spells on the Crown of Command? The question came up because in my last game two players were on the crown of command and one of them could regenerate spells and they would cast a spell prior to combat (cards that are cast at the start of your turn before/during your move phase, etc.) to draw a new spell.

The main rule in question is that in the rule book it says that players on the crown of command can only encounter each other. Now if they can only encounter each other that would lead me to belive that the only spells that could be cast would be spells able to be cast in an encounter.

Yes, you may cast non combat spells at the Crown of command ( like temporal warp etc.

But it depends of what the text says..

If a text says that you must cast the spell before rolling a die for your move, then it cannot work because you roll no die for your move at the Crown.

But spells that says: ( start of your turn or spells that can be used when you want( like healing) can work on the Crown.

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But i remember there are new special rules for the crown of command.

Land on ability's always work on the crown and you may pick up objects.

But texts with (before rolling a die) is a bit too far for me to allow that.. ( those spells also don't work in the inner region spaces..

To add more to this post..

Spell cards that says, before your move or before you roll the die for your move don't work at on the COC

Having the players only take lives when defeating another player on the coc is something i have considered but never implemented.Reading this topic made me think that perhaps a better solution to endless battles in the coc would be to allow the winner to steal an object and a life.

One thing that i have never think about before, is that if you steal a armour from your opponent, then you can ditch it on the ground !

He may not pick it up as long as he is fighting with you. This means that he can not steal it back !

This is so nasty.... demonio.gif