We have many new variable upgrades that exists in X-Wing. Even the crew cards are newer then the damage decks. It would be interesting to have crit hits that effect these other elements added to the game. Like a crit hit that removes a crew member. What other damage cards should be inserted into the game?
Is it time to update the core damage deck?
That would require players to get an expansion to update their damage deck for tournament play. As such I'm against the idea.
I'd like to see an updated damage deck as well. Just a couple things that come to mind:
• A crit that removes a modification or support system.
• A crit that makes a player reposition his struck ship by using the 1 bank on the opposite side from where the attack originated.
• A crit that damages a ship and makes it suffer locked velocity by only choosing maneuvers of speed 1 to 2 or speed 3 to 4.
It would have been cool if they included an additional card damage card or two in each expansion and required players to add X amount of additional cards to their damage deck. That would have caused issues if people didn't buy all of the minis, but it would have been a cool way to keep crits relevant with the rest of the meta.
Edited by theharrowerI like it. But I'm casual.
That would require players to get an expansion to update their damage deck for tournament play. As such I'm against the idea.
Key word being "require."
Am I cool with buying expansions? Yes.
Am I cool with being forced to buy stuff or else I don't get to play at store events/tournaments/whatever? Not so much.
I saw another post mention that maybe a certain side of your ship is damaged, such as...
Damaged Right Hull
All (bank right) and (hard right) maneuvers on your dial are red.
and the same thing with the left, i think this could be a cool.
Edited by Imperial RebelIt would be interesting to see additions to the damage deck with critical effects that affect mechanics introduced after Wave 1, such as crew, upgrades,and modifications. Unfortunately I don't see any good way this could be implemented without pissing pretty much everybody off. On the other hand, MtG managed to invent a system that makes everything unusable for competitive play after a certain amount of time, and people still throw wads of cash after that cow. I suppose it would be possible if FFG wanted to go down that dark route.
It would be interesting to see additions to the damage deck with critical effects that affect mechanics introduced after Wave 1, such as crew, upgrades,and modifications. Unfortunately I don't see any good way this could be implemented without pissing pretty much everybody off. On the other hand, MtG managed to invent a system that makes everything unusable for competitive play after a certain amount of time, and people still throw wads of cash after that cow. I suppose it would be possible if FFG wanted to go down that dark route.
They could but it would probably have to de some sort of card add-on pack expansion that kinda goes against their current model of sales. It's possible, just not very likely, or at least not very likely any time soon I would imagine.
Tournaments would need to verify the damage decks each and every player brought with them, as well. In the tournaments I've gone to locally, nobody's checked the contents of each others' damage decks. Call it the honor system, if you will. Forcing the entire player base to purchase a new set of damage cards, or supplement their current deck with an upgrade pack in order to participate in sanctioned tournaments would certainly piss some players off.
I think the bigger issue would be verifying your opponent had all the required cards. Not that you shouldn't do it now, just to ensure they haven't "forgotten" to shuffle in "Direct Hit!" cards. I appreciate the honor system as it exists now, and if I had some reason to believe my opponent didn't have a complete damage deck at some point, I'd ask the TO to check. I just don't think upgrading damage decks right now would be very practical, popular or beneficial.
They could but it would probably have to de some sort of card add-on pack expansion that kinda goes against their current model of sales. It's possible, just not very likely, or at least not very likely any time soon I would imagine.
This would be the easiest and most logical way to implement an enhanced damage deck. The problem is that it would require EVERYONE to buy the pack. There is NO WAY it could be made optional. This would be seen by many not as a logical advancement to the evolving state of the game, but as a money grab. The whining would be fierce.
I just don't think upgrading damage decks right now would be very practical, popular or beneficial.
You said this with far more tact than I did. Kudos!
They could but it would probably have to de some sort of card add-on pack expansion that kinda goes against their current model of sales. It's possible, just not very likely, or at least not very likely any time soon I would imagine.
This would be the easiest and most logical way to implement an enhanced damage deck. The problem is that it would require EVERYONE to buy the pack. There is NO WAY it could be made optional. This would be seen by many not as a logical advancement to the evolving state of the game, but as a money grab. The whining would be fierce.
Personally, I'm against the idea.
However, if they do it then perhaps a compromise;
Release a new damage deck with an alternate back. Make both the original and new decks "complete unaltered damage decks" in their own right. This allows tournament players to use either.
Another option could be to have the new damage deck if both players wish to, but if 1 player doesn't want to/doesn't have then both players use the original deck.
I like how people are so against having to buy a damage deck expansion but are gung ho about buying literally everything else that comes out for this game.
I think its a cool idea but it has its problems:
1. only a few ships can take crew members, so the odds of getting a crew member crit on a ship that doesn't have a crew member are fairly high. Ditto for systems upgrades
2. modifications can be taken by any ship, but most lists don't run a ton of them, 1 or 2 at most. So that crit would run into the same problem.
I DO like the idea of asymmetrical engine damage that only makes one direction turns red, but after pointing out the above problems it would hardly justify a whole new expansion deck. It would be a cool idea to homebrew though in casual games.
The damage deck as it stands does a pretty good job of making criticals matter no matter what ship is being hit. The only exceptions I can think of are Munitions Failure on a ship with no secondaries or Damaged Cockpit on a PS1.
They could do a new damage deck that was a freebie kind of thing for participating in Regionals or something. Maybe you get a mail-in coupon for one so people don't hoard them. Basically get them in player hands over the Regional events and make it Required for next year's formal tournaments. A different back could help differentiate the two decks.
That's a lot of effort for not a lot of gain tho.
You can avoid tournament legality issues by only requiring you add new cards if you field the ship they came with (whereby the cards may affect any of your ships when drawn)
Couldn't this be done via game night/tournament kits? Let's say 10-20 of 1 card in 1 kit (I'm sure through forums/events/friends/etc would soon get the cards distributed). Then each kit in order has the same amount of the next card, so on and so forth.... And to fix things for tourney and non-tourney; game night and non-game night players.... Make the cards compulsory for tourney use but not for casual (unless agreed on by both players). Of course, SC's & Regionals kits would have, I dunno, 5-10 of each card in the kits, for those who for whatever reason, don't yet have the required cards.
Maybe that's too optimistic of me... but I can't see why that wouldn't work.
Cheers
I could see it as part of a "core set 2" pack. A few ships, updated rules and FAQs, replacement cards with correct texts.
Yes, it stinks having to buy a new set in order to compete at tournaments, but it's not like the guy who bought 4 tie bomber expansions suddenly isn't going to get this one.
how about one for Chain critical hits.. any "enemy" ship within range one of the targeted ships receives its own critical as well.. "simulating ships careening off each other"
Edited by Swedgehow about one for Chain critical hits.. any "enemy" ship within range one of the targeted ships receives its own critical as well.. "simulating ships careening off each other"
Absolutely not! A critical hit is supposed to be better than a regular hit. You should be happy that you rolled a crit, not sad because it damaged you as well.
There are two instances where crits can be bad, and make me wonder if the attacker should be able to tell the defender to ignore the crit. Said examples are when you paid and won the init bid, just to have his ships get damaged cockpit and move at PS0, and when Fel (and soon to be others) receive the stress card, and then a focus, which is used on defense to prevent the guy from dying the next attack.
Tournaments would need to verify the damage decks each and every player brought with them, as well. In the tournaments I've gone to locally, nobody's checked the contents of each others' damage decks. Call it the honor system, if you will. Forcing the entire player base to purchase a new set of damage cards, or supplement their current deck with an upgrade pack in order to participate in sanctioned tournaments would certainly piss some players off.
I think the bigger issue would be verifying your opponent had all the required cards. Not that you shouldn't do it now, just to ensure they haven't "forgotten" to shuffle in "Direct Hit!" cards. I appreciate the honor system as it exists now, and if I had some reason to believe my opponent didn't have a complete damage deck at some point, I'd ask the TO to check. I just don't think upgrading damage decks right now would be very practical, popular or beneficial.
If you released a new one which contains all the old ones but in a different backing colour, maybe. That should make it pretty clear which deck is which.
With the exception of Munitions Failure, which hits pretty broadly anyway (Missiles, Torpedoes and Cannons aren't exactly lacking in the newer waves) all the crits are pretty general things. I think FFG was thinking ahead when they made 'em. They might update them in the future but I doubt that's a near future.
Edited by LagomorphiaI am fully along with the idea that the deck should be expanded. Right now its 33 cards. There SHOULD be a 17 card expansion that gives some new effects and deals with mechanics that were added since Wave 1, making it 50 cards.
And for all of you who would be angry to spend another ten bucks to make your deck tournament legal, how about this:
Every Core Set comes with a UPC. Mail it in, get your updated damage deck. Done.
Edited by Engine25All you need is to add new cards to do this types of stuff.
Modification - Homocide Expertise: Any time this ship deals a DIRECT HIT - you may chose a crew card on this ship you hit to be discarded.
Things like that. this way you are in a sense, enhancing the damage deck, without requiring people replace theirs.
I
I am fully along with the idea that the deck should be expanded. Right now its 33 cards. There SHOULD be a 17 card expansion that gives some new effects and deals with mechanics that were added since Wave 1, making it 50 cards.
And for all of you who would be angry to spend another ten bucks to make your deck tournament legal, how about this:
Every Core Set comes with a UPC. Mail it in, get your updated damage deck. Done.
Totaly Agree with this
Every Core Set comes with a UPC. Mail it in, get your updated damage deck. Done.
I like the idea of expanding the damage deck, and this could work to make sure everyone gets one for free.
The only issue I have, is adding in things that remove system upgrades, or modifications or crew can water down the crits even more. If you're flying an Interceptor and get the Munitions Failure, you effectively negated the crit result.
Adding in more means even greater chances of drawing a crit that doesn't actually do anything.
Every Core Set comes with a UPC. Mail it in, get your updated damage deck. Done.
I like the idea of expanding the damage deck, and this could work to make sure everyone gets one for free.
The only issue I have, is adding in things that remove system upgrades, or modifications or crew can water down the crits even more. If you're flying an Interceptor and get the Munitions Failure, you effectively negated the crit result.
Adding in more means even greater chances of drawing a crit that doesn't actually do anything.
Lucky you, then. Makes sense to me that a number of the crits are really severe to several ships and not to others, and then other crits are severe to that other group of ships. I also don't necessarily think all new cards added should be new or pertain to new parts of the game. IE, there are 33 cards in the deck, including 7 direct hit cards. This is just shy of 1/4 are direct hits, so the same ratio should be maintained. If they added the 17 cards I suggested, I would add 4-5 direct hits,.
The other concern is players can list build against the damage deck. It is currently pretty difficult to do so, due to the variety of cards. That variety would be maintained. The best build against crit results will remain to be just a list that ignores crits as much as possible. Like, Chewbacca+Hull Upgrade and 2 B-wings, the most crit-efficient list in the game, because only 4/30 total hit points can take a crit effect. (I never count the last hit point. It can sustain a critical, but you are dead anyway.)