...if you're saying healing isn't important, please play any MMORPG raid and then come back here and tell us your experiences
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Well, yeah--tough to win a typical raid without at least one dedicated healer. I played a MT in WoW for a long time, and of course the healer was my best friend. Not only could raid bosses knock down a substantial portion of my hp in a single hit, but the healer could put the same back, which meant .
But there's a lot of specialized design stuff going on in the background to make the healer's role viable and important, and X-wing doesn't have any of that with respect to the A-wing--which personally I've always regarded as sort of an adorable mascot.
Anyway, all very off-topic. (c:
As for the /x1 vs. 2 /ln comment, I was stating that during W1, it wasn't worth it to pay 25 points for an /x1 over 2 /ln. That is still true today. However, you now have the /sa sitting at 16 points, 20 with a missile. It is clearly an inferior ship than the /x1, both from a survivability stand point, as well as a dial point of view.
Strictly inferior durability, but not very inferior, and at about 75% of the price the Bomber's defense is so much more efficient. But that's why I think you're completely right about the effect of reducing the cost of the Advanced.
I like the idea of a sensor upgrade, but I'm unsure how much it will add to the /x1 without new cards. PS0 during activation isn't particularly useful since they've never really been blockers (though it could potentially make a new niche for them... and with BR, they could possibly be good at it), AdvS is nice sure, but they're not going to be actively blocked since they're not an offensive weapon, and they're too slow to get behind where they're running into the back of the opponents ships. SJ - this is already a very defensive ship, I don't really see any added benefit to SJ on the ship. Which leaves FCS. And on a 2 attack ship, it's kinda useless imo. 25% of the time that you have a TL you aren't going to spend it anyways... and TL+F only adds .38 extra hits (.03-.21 extra damage depending on agi dice and actions). It's also not useful for stacking TL+F for missiles, unless you don't use them on your opening turn. I feel like sensor upgrade would be better on a bomber, making for chain ordnance strikes easier.
The FCS would allow the Advanced to continually stack TL+F, though, meaning that it would be better at Cluster Missiles (Range 3 attack gains free TL, close to Range 1, fire clusters with focus for the first attack and TL for the second--and then another free TL if your target isn't dead, which you can use after a K-turn if you care to joust). And a free Enhanced Scopes would make the Advanced a fairly special blocker on the Imperial side, since its maneuverability is considerably better than the Lambda's.
And Advanced Sensors is so good it's nearly broken... so really any sensor system has more to offer the Advanced than it appears at first glance.
Edited by Vorpal Sword
upgrade icon.