Upgrade cards?

By efiend, in X-Wing Rules Questions

I am getting mixed messages from the net and my local about the presence of upgrade cards with your squadron. I am being told that yes, you must have a copy of each upgrade card your ships are using, and can not use one card for the rules and pay for it's use on all ships. I am also being told that it does not matter. I guess, that I, personally, feel if you have the upgrade writen on your squad list and it has been paid for why does it matter how many copies you have as long as the ships are there? Which rule is it and what is the reason behind whatever it is? Thanks!

It depends on...

Tournament rules require that you have the the card for each upgrade you have in your list.

Friendly games, it depends on what everyone agrees too. If they're ok with you using some sort of proxie, like say a slip of paper or something then you can do that.

I think it's best to at least have something on the table that represents the upgrade so everyone can see what each ship has. There's no hidden lists in X-Wing so everyone should be able to glace at your cards and know what ship has what upgrades.

Some people prefer you build based on what you actually own, some are fine with you not doing that... There's really no right answer, just opinions. Unless again, you're playing in a FFG sanctioned event.

Depends on what type of game you're playing. If it is a local and friendly game, it doesn't matter... You're free to alter the rules as you please. However, if you're playing in an FFG sanctioned tournament, FFG requires you to have all of the parts and pieces that you are using. This includes your own set of asteroids, your own maneuver templates, your own dice, your own dials, your own bases + ships, your own tokens, your own ship cards and your own upgrade cards.

So if you want to run 4 PTL interceptors (prior to imp aces), you would have needed to have bought a core set, 4 A wings, and 4 Interceptors in order to legally run it in tournament play. This generates more income for FFG. But if you feel like they're cheating you by "making you purchase" 4 A wings when you don't intend to ever play with the minis, then play a different list. Or don't play competitively.

Edit: Ninja'd

Edited by Khyros

Our local club plays Friendly rules - no need to own the card, but if you're using yet-to-be-released cards, tell your opponent beforehand.

Cool Thanks all. Is there a list of upgrades and what ships they come with?

Yes there is. :)

http://xwing-miniatures.wikia.com/wiki/X-Wing_Miniatures_Wiki

It has every expansion and includes what cards come with each expansion. Or you can search by upgrade name and it will list the pages it's found on. A bit more work that way, but still pretty easy.

Edited by VanorDM

Nice! Thanks VanorDM

If you're playing friendly games with your buddies, then you're only going to help yourself by allowing proxies. It provides you the benefit of running against the new cards and doesn't put the monetary pinch on your friends to represent the real McCoy.

When you see the newer cards in tournament play, you're not a step behind!

As everyone has mentioned, official tournament rules require that you have the actual card.

That said, I have never--ever--seen or heard of an instance where a player was asked to 'prove' he actually had the cards in question.

YMMV, but from what I've seen in Washington & Oregon, The only cards I see are the pilot cards and the upgrade cards for expendable ordnance (torps, bombs, etc). Everything else is just detailed on a printed squadron list (usually voidstate, but there are others).

For myself, I'll keep the upgrade cards in my carrying case (in order to 'prove it,' if necessary)... but I've never actually spread them out during a game.

YMMV, but from what I've seen in Washington & Oregon, The only cards I see are the pilot cards and the upgrade cards for expendable ordnance (torps, bombs, etc). Everything else is just detailed on a printed squadron list (usually voidstate, but there are others).

Really? Huh. I've only ever seen one person who did this, ever. We always lay out the entire spread of cards. Even apart from the "You should have it" side of thing, having the cards is very helpful to a new player who may not know what Draw Their Fire does off the top of their head.

YMMV, but from what I've seen in Washington & Oregon, The only cards I see are the pilot cards and the upgrade cards for expendable ordnance (torps, bombs, etc). Everything else is just detailed on a printed squadron list (usually voidstate, but there are others).

Really? Huh. I've only ever seen one person who did this, ever. We always lay out the entire spread of cards. Even apart from the "You should have it" side of thing, having the cards is very helpful to a new player who may not know what Draw Their Fire does off the top of their head.

Really? Huh. I've only ever seen one person who did this, ever. We always lay out the entire spread of cards. Even apart from the "You should have it" side of thing, having the cards is very helpful to a new player who may not know what Draw Their Fire does off the top of their head.

If you select 'full printout' with the voidstate builder, it prints out the card text in its entirety. In some of our larger games (300-500 per side) we haven't even bothered with the pilot cards, since there's plenty of space on the printout for tokens, etc.

Huh... go figure different local areas have different practices. We always have everything out, and recently I've started to see people pass out a squad list to their opponent. I've personally started to put the upgrade cards in the sleeve for the pilot card - it helps keep them all together when I move from table to table.

Though it doesn't really work well after 2 card, but rarely do I have more than 2 upgrades on anything. A wings will be annoying... "Test Pilot, Chaardan Refit, PTL, Expose, HU" .... yeahhhh... 5 cards =(... Oh well.

Really? Huh. I've only ever seen one person who did this, ever. We always lay out the entire spread of cards. Even apart from the "You should have it" side of thing, having the cards is very helpful to a new player who may not know what Draw Their Fire does off the top of their head.

If you select 'full printout' with the voidstate builder, it prints out the card text in its entirety. In some of our larger games (300-500 per side) we haven't even bothered with the pilot cards, since there's plenty of space on the printout for tokens, etc.

Yeah, I knew that was there... I've just never seen anyone use it :D

Yeah, I knew that was there... I've just never seen anyone use it :D

I wonder how much depends on if you're a 40k or Warmachine player, MtG layer or none of the above.

In 40k, or FoW, there are no cards so the only thing you have is your printed list. Warmachine and Hoards were the first to use the TCG size cards as part of the game. There you laid our your cards on the table, rather then a printed list.

Even if you had a printed list you still used the cards. MtG people of course lay out the cards.

I'm coming from a 40k background, been years since in played magic and I've yet to actually play warmachine, and I would never even have thought about not having all the appropriate cards out in front of me.

Really? Huh. I've only ever seen one person who did this, ever. We always lay out the entire spread of cards. Even apart from the "You should have it" side of thing, having the cards is very helpful to a new player who may not know what Draw Their Fire does off the top of their head.

If you select 'full printout' with the voidstate builder, it prints out the card text in its entirety. In some of our larger games (300-500 per side) we haven't even bothered with the pilot cards, since there's plenty of space on the printout for tokens, etc.

Yeah, I knew that was there... I've just never seen anyone use it :D

"I knew that was there...I've just never seen anyone use it" is the name of your sex tape. :lol:

I paid good money for the ships, the cards, and the sleeves for the cards. I wanna play with all my toys so I can enjoy every bit of it! :D

I'll use the voidstate Full print option if I'm going to pre-gen a bunch of squads, and either save or print them and stuff them in my bag. Just in case I need a ready-to-go squad for a spur of the moment game session. The joy with that is the moment of "Why the hell did I do that?" when looking at a squad I printed out too long beforehand.

The joy with that is the moment of "Why the hell did I do that?" when looking at a squad I printed out too long beforehand.

Yay! I'm not the only one!

The joy with that is the moment of "Why the hell did I do that?" when looking at a squad I printed out too long beforehand.

Been there done that. :)