So let's have a hypothetical encounter wherein only some of the battlefield is difficult terrain. Maybe we'll do this in a large greathall in an ancient temple. With sections of the floor covered in rubble and debris.
We'll have the hall be large enough that it would be considered Medium range from one end to the other. And let's have somewhere in the neighborhood of a third of said floor be this difficult terrain effect.
We will go ahead and "use" a diagrammatic map to play during the game to highlight all the key points of the area, the sections of difficult terrain around and about, and use minis loosely to position each other and the baddies for visual impact and to keep everyone clear.
Now, how would you adjudicate when a character is, or is not, in an actual patch of difficult terrain? What determined their having gotten caught up in it, what it takes to not be in it anymore? And how does the sporadicness of the debris fields impact moving across the range bands (in this case from Medium/Short/Engaged) during a fight if a PC could potentially just say they are avoiding the patches?