Maximum Skills, Specializations?

By TarlSS, in Star Wars: Edge of the Empire RPG

What's the maximum number of ranks one can have in a skill, and what's the maximum number of specializations a character can have?

Skill: 5

Specializations: 3 (including your first spec with your career) (but if you want to aquire another one, you choose one spec of your three to lose instead)

Maximum Skill rank appears to be 5.

You can buy as many Specialisations as you like.

Each costs 10 x [number of Specialisations you will have] (+10, if it's a non-Career Specialisation).

E.g. I'm a Bounty Hunter: Assassin.

To become a Gadgeteer, too, I spend 20 xp (2nd Spec)

To then become a Survivalist, I spend another 30 xp (3rd Spec)

To then become an Outlaw Tech, I spend another 50 xp (4th Spec + non-Career)

The Career books are adding 3 Specs to each Career - a pattern that's likely to continue - so your character has plenty of room to evolve.

Edited by Col. Orange

I think in Beta book there was limitations, but on Core one there wasnt any for specializations

Specializations: 3 (including your first spec with your career) (but if you want to aquire another one, you choose one spec of your three to lose instead)

This is not correct. In the published version of the game (not the pre-update Beta), there are no limits to how may Specializations you can purchase (beyond paying the increasing XP cost to purchase them).

Ok, thanks - I haven´t read the chapter of the core rules so hard... that´s good to know ^^

Can I get a page reference for the Skill Max ranks? Because I can't find any. The "Skill Ranks" descriptions says few people can get beyond the 5th rank of a skill, but it doesn't say explicitly 'there is no 6th rank'

I did notice that the max specializations between Core and Beta changed, so I'm guessing that's intentional that people can have unlimited specializations.

Edited by TarlSS

Yes please, page numbers for these things would be a great boon to future searchers - especially if you've read the material you're commenting on.

I just went off the official character sheet.

It also mirrors the cost of the top-tier Talents.

Edited by Col. Orange

The important reference material can be found in the Core Rulebook, page 173. (The page number isn't on the actual page to make room for a picture of a Medical Droid working on Luke Skywalker's arm.)

2nd paragraph;

"Cybernetic enhancements and replacements gernally increase skills or characteristics, providing raw bonuses to characters' abilities. The combination of purchased increases provided by cybernetics can increase a character's skill or characteristic one step above the normal maximum (seven for characteristics, six for skills) ."

In so many words, Core Rulebook page 102 (again, not actually numbered, althogh there's no picture) also explains in the 6th paragraph that the 5th skill rank is "mastered". This isn't a direct reference to a skill cap, but this combined with a quick glance at the character sheet in the back of the book makes the information easy enough to extrapolate. :)

If you look at page 92, under Skill Training, it says "Each skill has five ranks of training available."

Looks like there needs to be an addition to the errata...

Nope. Doesn't need an errata, just a persistent searcher. I knew I had read it somewhere:

Table 9-2: Spending Experience on page 300 of the Core Rulebook:

First option listed "May spend experience to purchase ranks in any skill, up to rank 5"

This is in the GM's awarding experience section.

Skill: 5

Specializations: 3 (including your first spec with your career) (but if you want to aquire another one, you choose one spec of your three to lose instead)

two questions about this,

I'm unclear but is the FSE considered part of this limit?

and 2 if you drop a specialization to acquire a new 3rd specialization do you get to keep the skills you've already purchased or do you lose those? In the case of Dedication does your stat go down?

Skill: 5

Specializations: 3 (including your first spec with your career) (but if you want to aquire another one, you choose one spec of your three to lose instead)

two questions about this,

I'm unclear but is the FSE considered part of this limit?

and 2 if you drop a specialization to acquire a new 3rd specialization do you get to keep the skills you've already purchased or do you lose those? In the case of Dedication does your stat go down?

The rule on limiting the number of Specializations never made it through the Beta. We could speculate on how to answer your questions, but the designers realized there were issues with dropping Specializations, so I'd recommend going with the current rules which do not limit the number of Specializations a character can have.

Skill: 5

Specializations: 3 (including your first spec with your career) (but if you want to aquire another one, you choose one spec of your three to lose instead)

two questions about this,

I'm unclear but is the FSE considered part of this limit?

and 2 if you drop a specialization to acquire a new 3rd specialization do you get to keep the skills you've already purchased or do you lose those? In the case of Dedication does your stat go down?

Old limit imposed when EotE is in beta. It's not in effect anymore.

If you're asking for the sake of curiosity, yes, FSE counts, and discarding a tree means you lose all access to the talents in that tree - which includes Dedication.

Jeez that would have been a severe cap on character growth if retained.

Edited by Kshatriya

Nope. Doesn't need an errata, just a persistent searcher. I knew I had read it somewhere:

Table 9-2: Spending Experience on page 300 of the Core Rulebook:

First option listed "May spend experience to purchase ranks in any skill, up to rank 5"

This is in the GM's awarding experience section.

This is in addition to this:

The important reference material can be found in the Core Rulebook, page 173. (The page number isn't on the actual page to make room for a picture of a Medical Droid working on Luke Skywalker's arm.)

2nd paragraph;

"Cybernetic enhancements and replacements gernally increase skills or characteristics, providing raw bonuses to characters' abilities. The combination of purchased increases provided by cybernetics can increase a character's skill or characteristic one step above the normal maximum (seven for characteristics, six for skills) ."

In so many words, Core Rulebook page 102 (again, not actually numbered, althogh there's no picture) also explains in the 6th paragraph that the 5th skill rank is "mastered". This isn't a direct reference to a skill cap, but this combined with a quick glance at the character sheet in the back of the book makes the information easy enough to extrapolate. :)

Making it 3 instances of conflicting information. Two state the max is 5, 1 states the max is 6. This should be corrected in the CRB so its consistent with a single number. Not two pages, which demonstrate a Cap at 5 and one page demonstrating a cap at 6.

Nope. Doesn't need an errata, just a persistent searcher. I knew I had read it somewhere:

Table 9-2: Spending Experience on page 300 of the Core Rulebook:

First option listed "May spend experience to purchase ranks in any skill, up to rank 5"

This is in the GM's awarding experience section.

This is in addition to this:

The important reference material can be found in the Core Rulebook, page 173. (The page number isn't on the actual page to make room for a picture of a Medical Droid working on Luke Skywalker's arm.)

2nd paragraph;

"Cybernetic enhancements and replacements gernally increase skills or characteristics, providing raw bonuses to characters' abilities. The combination of purchased increases provided by cybernetics can increase a character's skill or characteristic one step above the normal maximum (seven for characteristics, six for skills) ."

In so many words, Core Rulebook page 102 (again, not actually numbered, althogh there's no picture) also explains in the 6th paragraph that the 5th skill rank is "mastered". This isn't a direct reference to a skill cap, but this combined with a quick glance at the character sheet in the back of the book makes the information easy enough to extrapolate. :)

Making it 3 instances of conflicting information. Two state the max is 5, 1 states the max is 6. This should be corrected in the CRB so its consistent with a single number. Not two pages, which demonstrate a Cap at 5 and one page demonstrating a cap at 6.

The cap is 5; 6 only counts with cybernetic enhancements.

That said, I don't limit the cap to just cybernetic enhancements myself. In my games 5 is the cap you can spend XP on, but if you have any equipment, drugs, or Force powers that push up your skill the cap is 6. Same thing goes with characteristics; indeed, I allow a 7 in any given characteristic by using the Stim Application talent. (Like Bane being injected with Venom. :P )

Edited by JonahHex

Making it 3 instances of conflicting information. Two state the max is 5, 1 states the max is 6. This should be corrected in the CRB so its consistent with a single number. Not two pages, which demonstrate a Cap at 5 and one page demonstrating a cap at 6.

Its not stating the Max is 6. Its stating that you can move "one step above the normal maximum". As in 6. The max is 5. These let you get to 6.

Its not phrased perfectly, but its also not an error.

Hmm. I thought that it stated 6 / 7, but if not then I guess its not contradictory. Shows what happens when I got by board posts instead of the actual book...