Bombers just don't scare me. Well, the exception being a PTL Rhymer w/ APT. Since you need TL to shoot anyways, I know who you're shooting at, and if that guy dies, then I know you're not really doing damage elsewhere that round, unless you took the gamble and took a TL elsewhere during activation.
4 dice unmodified shots at typically around 25 points a ship are quite a bit less threatening than 4 dice HLC's on a B for 29 points. I typically try to close the range to R2 on the first engagement so neither of us get bonus dice, and it's likely that you don't have a lock against my primary threat. Even if you have Jonus/Howl with SL, you only have one lock on my primary threat ship. Unless of course I'm running 4 PS2 ships, which then it's my own fault.
So lets review - I know who you're shooting at, and it's not my primary person. If I have Biggs, I know you're rolling your 2 attack dice unmodified against him while he just dreams of the days where he would race through Beggar's Canyon. Meanwhile, my Wedge/Ibby/HLC are blowing holes through your hull. One bomber is guaranteed dead before he gets his second shot off. Another bomber is unlikely to have a second shot with anything except APT / Cluster missiles since I'd close the distance to R1.
Ordnance in general has issues with it beyond the pricing. All of these issues exist without changing the pricing of ordnance. I must admit though, whomever suggested an aura that increases PS by 1... that sounds like a great imp buff. I say put it on an x1. I could see a 25pt PS6 x1 pilot rounding out a good squad with Jonus and 2 Gamma's. You could put a missile on each and be at 99 points... and put MFS on one of them for 100, shooting and moving at 7/7/5/5. There could potentially be restrictions such as "while within R3 of this ship, increase PS by 1."
Or maybe an EPT that costs 1 or something along the lines of "Rushed! Your squad point total is considered to be 5 points higher than your total." This would allow you to guarantee that you have initiative except against mirror matches. In which case you'd still want to have 100 points to make sure that you're at "105" for your imitative bid. It could also be used on interceptor lists that want to move last to ensure they have optimal positioning. Herm.... Interesting....