... the Tie Bomber. Lovely craft. Lethal if carring torps'missiles'bombs - if they are able to get rid of them - and expensive if doing so. One Trick Ponys they are called. Meaty swarmers .
And seldom you find them in winning squads.
I think the main problem of the bombers are:
Missiles/Tops are not reliable.
Missiles/Tops are expensive.
Bombs/Mines are situational and somewhat difficult to use effectively.
Scimitar and Gamma Pilots lack the ability to alpha against higher skilled pilots.
And I think the last problem is the major one.
Whats worse then if your missiles are not that effective as you have thougt?
If you were not even able to fire them! And this is exactly what happenes if you take a Tie Bomber squad to a turney.
To get a chance to win with a Jonus + Bombers squad you need to get your missiles off in the opening salvo. If you fail this - you could just give up and take your bombers off-board.
Major Rhymer might have a cool ability if used with ATP + PTL ... but the he is so ... i mean soooooooo expensive ... for a single APT shot. Even if you manage to hit with the APT - ok you are able to one-shot a X-wing - with luck - thereafter its more a joke. Rhymer + PTL isn't like 'vader light' - the Bomber is more like a flying brick. Better give this equipment to Boba.
At least the Firespray is decent.
So what a bomber treatment package would need:
Gammas should get access to EPT.
OR: A modification that works like Deadeye - maybe taking the bomb slot.
New unique pilots with emphasis to increase the reliability of munitions, like:
"Your target can't use focus tokens to defend"
- increased chances to damage your target, especially with Homing Missiles
"When attacking, your critical hits ignore shields"
- increased chances to damage your target, especially with Proton Torpedos
A possibility to get a discount on multiple secondary weapons on a single bomber:
Like an ammo magazine: one-time reload used munitions; cost:2 points;
Heavy bomber refit: + 1 Additional Bomb slot, taking a missile slot + a torp slot.