So rather than lament this or that ship, (ok, yeah I think it's weird how there's swarm hate but not for the number of xxbb lists), how about some constructive thoughts on adapting? What would you do if you've got a Howlrunner swarm and end up against Blount with assault missiles, or perhaps worse, multiple assault missiles? There have been times when I've just put everything into evades and hope to eat the damage, and it has worked out ok at times, but let's work up some tactics.
Since I usually fly a double column 3 deep with Backstabber running on his own, this could hurt:
Academy Academy
Academy Academy
Nightbeast Howlrunner
I often take that formation to keep and get a tighter turn through tighter asteroids. But what about taking an extended lateral formation? My first thought is to spread out with groups of two just outside of range 1, and then use some barrel rolls to close back up once the missiles have been shot or range cleared. Something like
Academy Academy Academy
Academy Howlrunner NB
Being spread out like this also means we'll have to evade a lot more than focus, since targets won't be as easy to predict, which will further diminish the firepower. There's also a big chance of splitting into a group of 2 and a group of 4.
Another idea, that seems like it would be to hard to do in practice, would be to fly them more like interceptors. Approach from both sides at an angle and try to converge with k-turns in the center after a fly-by, where Howl can then start buffing again. But even if you could coordinate, would be pretty simple to block.
What are you all coming up with?
Edited by PenguinBonaparte