Hello FFG forums!
I'm currently playing a half-sandbox, half-module driven game where the PCs are acting as relatively amoral pirate-types. They are the perfect scoundrels for the EotE universe and are as likely to bomb a rebel outpost as an imperial one. Really, they're only interested in the payouts.
Most of the group are interested in working together and creating a sort of syndicate.
I'm interested in making their goal a reality in game. Now, I'm more than content to let the players tell me how they plan to do this (they have a great imagination).
I also want to help them along with a few hooks they could take.
I was thinking of introducing a pretty vocal NPC who would offer himself as almost a concierge secretary. Perhaps they could "liberate" him from another organization. This guy could help advise them on what they could do to successfully establish an organization.
I'll tell you what I have planned and then perhaps you guys could offer some feedback or ideas!
So far this is what they have accomplished:
1. They have a small Ryll-spice producing town that offers them a cut off of every payload in return for protection. This is a small, but stable source of income.
2. They have a pretty solid ship as a base-of-operations. It's a CX 800 freighter and they've poured a fair amount of money into it to make it functional.
3. They've recently captured a veteran stormtrooper, rather than killed him, in a recent raid on an imperial intelligence facility. They mostly did this because he pulled a vibroknife on the group and tried to "hold the line" by himself. They respected his moxy and took him prisoner. Most of the group wants to see how strong his loyalty is and if he's willing to join them as a guard.
4. They have a bothan spy contact (who may or may not be part of the larger spynet), an arms dealer contact on Geonosis, and an information broker Toydarian.
5. The corellian of the group earned his bloodstripes and a reputation among smugglers by pulling off the Corellian shuffle in record time.
Here's what I have planned so far:
1. I plan on giving them a way to make money via bounty hunting. I've already written up a few one-shot hunting modules that take them to remote vistas in order to find the prey. I'll probably write a third in a more urban setting that'll require some detective work to find.
They want to get connected with the guild, for obvious reasons.
2. I plan on sending a little motley crew of ruffians to approach them, inform the PCs that they were hired to beat the tar out of them (by a known rival) and, instead, offer to defect for a price.
3. Offer them a way to set up a planetary, more stable base of operations. Perhaps by ousting existing leadership??
It's not too much, but it's a start.
My question is, what sort of tips do you have to helping the PCs establish a criminal underground?