Was wondering how this should be handled if its even a problem or just one of those odd quirks. But if a player rolls and say his luck shows 6 advantage and no success. Whats to stop him from passing 6 boost dice to the next player who acts. In the game i started having the players narrate advantages relative to how many advantages were rolled for more creative use of them. Is there a way this is already addressed?
And out of curiosity if to criticals/massive damage take out 1 minion or the entire minion group