I have done some preliminary work on several missions. Was having a bitnof writers block, and I am still waiting on my core book.
My group has decided to be all pilots, do doing missions for them is easy enough, I have to write the missions with other group types in mind (stormtroopers, command ship crew and possible mixed groups) which takes a bit of extra time.
With all the work I did on the dossiers for the crew I do have to script some dialog/reactions to situations. I want the npc crew to feel more like people than stat blocks.
Many of this missions will have choices depending on the party composition, as well as a moral conundrun. For instance do the pilots destroy the fleeing rebel ship, even if it is known to have civilians? Or if given the choice between attacking the shield generator to allow a ground strike to commence, with heavy fighting in a civilian area or the city power generator which can cause a situation where the military forces must surrender to protect/shelter the civvies.
While not all missions will be against rebels, there will be some. Many of the missions will be from the anti piracy imperial keeping law and order standpoint.
Rest assured, as I finish a mission I will post it. The first will likely be in the Teke Ro system, as the crew opposes a salt smuggling ring, trying to addict the arcona.
