How I plan to run an Age of Rebellion game..

By That Blasted Samophlange, in Star Wars: Age of Rebellion RPG

I thought some might find this useful.

http://sweetaddict.tumblr.com/image/71334796642

This is a picture of an Imperial Refit Gozanti Cruiser. The reason I mention this first is because this will be the focus of the game. The players will start as an imperial crew of one of these vessels.

The party will do several missions as imperials, untill during one mission they are given reason to doubt what they are doing. Ot will be up to them to decide whether to jump ship, mutiny or what not.

The reason I went with the gozanti imperial refit cruiser is that it is a small ship, so I can make every crew member a person, rather than just a stat block. If the players' characters have ties to the people on the ship, they may try to sway them.

Other advantages of this ship is that while the four TIEs provide options for pilots. As well as most other careers in Age of Rebellion. The gozanti is the only ship with hyperdrive so the players can't scoot away in the fighters. It is not a large ship so any talk of rebellion must be handled carefully. Should the players succeed they will have a powerful vessel, and possible allies

Character wise - only human. Though correllian and other human variants should be allowed. Possibly a droid if a really good reason, as I suspect droids are regularly memory wiped on imperial ships/installations.

The starting option will be the 2500 credits for gear, which must be imperial. Though certain non standard may be allowed with good story reasons.

Every NPC will have an ally or enemy gage. Performing certain missions or roleplay scenarios will raise or decrease these values. I imagine this working on percentile role when the mutiny day comes.

The passenger berths become crew berths. With a maximum crew of 24 then, there will be lots of NPCs to create/manage but the effort, I hope will be worth it. I plan on writing crew for every spot on the ship, 24 in total, and just removing npcs where the players career overlaps.

As the players complete missions for the empire, the will acrue duty as per the rules, but with a focus on imperial tech. So a TIE interceptor could be requsitioned, but not a x-wing for example. So, improving imperial duty has advantages and may be easier to gain, but any imperial upgrades will make getting eventual rebel duty harder.

This is all in planning stage, but it is my hope that I can publish the Characters, rough story outline and missions as a document for all to use if they desire.

As I write characters and missions, I'll post them, to be compiled in a final document.

Cheers,

That Blasted Samophlange

This is good. Just starting out as Rebels strikes me as boring and missing some of the best parts of the characters.

Very interesting. There are very good reasons why in all the GCW Imperial campaigns I've been part of only one of my charters has been serving as a TIE pilot. Several flew TIEs in their younger days but only one during the campaign, Hope your pilots have better luck than most of the TIE PCs I've seen.

This sounds like it could be really fun. Although it sounds like you have it covered, when you write up your NPCs, definitely make a note on the loyalty of each one. I'm sure there will be a small number who are just collecting a check until their service is done.

Yeah. This is exactly the kind of campaign that will get players invested in the Rebellion.

I've considered similar, but you have everything covered already. Really well thought out by the sound of things.

Here are the names of the crew. Every member will be detailed. There is no room for players on the ship, so crew that are similar to players can be 'swapped out' to make room for the player.

Captain Nathander Blyne

Quartermaster/chief engineer Xanther Kurram

Gunnery Chief Bresk Valter

Gunner Sten Dorrar

Gunner Hayne Hokar

Gunner Yandel Trees

Gunner Reinar Estova

Gunner Price Vetten

Engineer Neeko Plurr

Engineer Farven Ghalor

Coms/sensor operator Obel Fann

Aurek flight

Tren Vajerrit

Nyora Sanome

Cadil Thurn commander air group

Ehbacar Daranos

Besh flight

Tonril Skand

Harmon Prendok

Tenron Skand

Manden Brichoran

Stormtrooper Sergeant Benton Lusk

Gorman Thelas

Jak Unders

Garret Worrey

Sunjar Feen

Dossier:

Captain Nathander Blyne

A veteran of the clone wars. He comes from a proud family tradition of fleet service. Due to the outbreak of the clone wars, Nathander Blyne never settled down to have a family, instead, he devoted himself to the uniform. Serving with both honour and distinction during the clone wars he achieved the rank of captain just prior to the seperatist defeat, fighting in the battle if Coruscant. With the new order, Nathander Blyne's career has met a sudden stop. Always a blunt and direct individual, Blyne had no stomach for the politics that became rampant with many officers. While a capable officer, he was passed over for advancement and command opportunities because of his unwillingness to play politics. Still, he served with distinction, being offered command of a long range gozanti class cruiser refit. Blyne has no real issue with aliens, but as a loyal Imperial he serves the uniform. However, the destruction of Alderaan leaves him with the feeling that his uniform is becoming a little thread bare. He is contemplating retirement, though that thought scares him more than facing an enemy capitol ship. In the mean time he strives to teach those under his command his philosophy of honour and duty to the uniform, not the politicians of the Empire. He is very much 'by the book'

Imperial Loyalty: 85

Rebel Loyalty: 0

Personality keywords:

duty +

honour +

Dishonesty -

Creativity -

Above is the first draft of Captain Nathander Blyne's dossier. This is to get a rough guideline into the personality and how to potray the character.

After the description is an imperial/ alliance loyalty meter. This is currently done as a percentile, but I'm thinking that it may change to a difficulty rating to sway them, with it being modified througout the game.

The keywords with a + add a boost due when dealing with the captain. This will come up during conversations with him and actions during a mission, which will have to be accounted for during mission debriefing.

This may change, however, as I am trying to find the best way to represent the swaying of loyalty to the rebellion and empire.

Edited by That Blasted Samophlange

Holefully the finished version of the Gozanti has more than 1 month of consumables. Otherwise, its range ends up being on the short end.

Holefully the finished version of the Gozanti has more than 1 month of consumables. Otherwise, its range ends up being on the short end.

As the gozanti is kind of presented as a rebel ship, for the adventure I've used the 4 hardpoints with a 'imperial refit' which ups the consumables to 6 months. I'm not going for a 5 year mission idea, but more of a long and range patrol. The necessity of Putting into port will be story based primarily, and 6 months seems a decent time.

Here are the dossiers for Aurek Flight

Dossiers for Aurek Flight

Cadil Thurn, commander of air group

Cadil Thurn is the overall commander of the pilots, as well as leader of Aurek Flight. A staunch supporter of the New Order. As haughty a human as can be. While only an adequate pilot, and touchy about it, he has a very good sense of tactics and for spotting talent, which has led him to have a very successful career with surprisingly minimal TIE fighter casualties under his command. He flies with the most skilled pilots.

As well as being a human supremacist, he also shows the disdain for female officers. He has promoted Nyora Sanome to aurek flight, to push her mentally and physically in order to drive her out of the service, or to force her to request a transfer.

Imperial Loyalty: 100

Rebel: Loyalty: 0

Personality Keywords:

Human Superiority +

New Order +

Lesser beings (aliens and female officers) -

Skilled pilots -

Tren Vajerrit

There are two remarkable things about Tren Vajerrit. His, mathematically precise and perfect flying skills, and his black hole like personality. He gets along well with the crew, but he exists in a state of non existence in their eyes. He is the type of person that people forget is there. If he was a bothan, he would be a top agent of the spynet because of this.

As to his piloting ability, he could be the best pilot in the imperial fleet and his technical skill could be used as a model for all future pilots of the academy. However, his in the shadows nature has prevented this.

Alternate dossier:

As a teenager, Tren was critically wounded in a swoop racing accident, requiring a brain implant to repair the damage. The modified brain implant repaired the damage, but left him in a state of tabula rasa.

What was left of his personality saw how his presence affected his family, so he left to join the military.

His implant allows him to plan out multiple probabilities in combat, effectively letting him use his intellect rather than agility for piloting as he can often anticipate and plan a battle in his head and can formulate contingencies and attack vectors.

He is civil to the crew, but most view him as a non entity and don't interact with him.

Imperial Loyalty: 99

Rebel Loyalty: 0

Personality Keywords:

Nyora Sanome

Nyora has wanted to be a pilot since she was a child. Her parents scraped enough together to send her to the academy where she could out fly most of the other students. Being berated and treated unfairly by her immediate commanding officer, Nyora is thinking of giving up her dream of being an imperial fighter pilot, at the same time she still strives to be the best. She has been thinking lately, that, if the empire (because of Cadil Thurn) won't treat her skill as an asset, perhaps someone else will. Being the only female on the ship is difficult, but the crew respect her, with the exception of Thurn, she does wish she had someone else to relate to on the ship.

Ironically, she and Cadil Thurn share the knack for spotting talent and, if given the chance she would be a better leader than Thurn.

Imperial loyalty: 50

Rebel loyalty: 20

Personality Keywords:

Piloting +

Female player characters +

Being a female in the empire -

Ehbacar Daranos

The first thoughts most people have about Ehbacar is that he is quite introverted and a little sickly looking. Ehbacar suffers from, what he refers to as nightmares. The truth is that he is actually force sensitive. His nightmares are actually visions the force has given him. While he is often tired, his unknown and latent abilities actually keep his skills sharper than a lot of regular pilots. He has heard rumors of the inquisitors and how they deal with force sensitive people, and it fuels his growing paranoia.

He is not easy to talk to, only responding with the needed information. Since graduating from the academy, he just wants to end his term of service and not draw attention to himself.

Imperial Loyalty: 50

Rebel Loyalty: 10

Personality Keywords:

Being left alone +

The force -

socialization -

Edited by That Blasted Samophlange

What happens if the players decide to stick with the Empire?

Then they get to kill some rebel scum, of course!

While I expect the players (and am planning on it) to leave the empire, I would be remiss if I didn't have contigency plans for them sticking it out either towing the line, or making friends with imperial officers that aren't evil and try to overthrow the emperor but believe in the empire.

Much of my inspiration is drawn from TIE fighter on PC. Even if the group is land based, I can adapt the ideas from that game.

Edited by That Blasted Samophlange

I have also posted an alternate dossier for Tren Vajerrit from Aurek in that post.

Dossiers for Besh Flight

Tonril Skand

The older of the two Skand siblings, Tonril joined the military partly to show imperial loyalties of the Skand family and their shipping company, which had just landed an independent and lucrative imperial shipping contract.

While a patriot, his true loyalty is to his family. He would do anything to protect and keep his family safe. His military tour was over and he was about to leave the service when he found out his brother was joining. He stayed in the service, called in some favours to get Tenron assigned to his post.

Tonril is Besh flight leader, and while a decent commander, he can be overprotective of his brother.

Imperial loyalty: 50

Rebel Loyalty: 0

Personality keywords:

Family +

Nepotism -

Tenron Skand

Always trying to get out of the shadow of his brother, Tenron joined up to prove himself. He is angry that his brother has ruined his career by getting him assigned to what he feels is a dead end post.

He is chafing under his brothers command and is actually thinking of trying to defect to the rebels in an act of defiance against his brother, jeopardizing all his family has worked for.

Imperial loyalty: 25

Rebel loyalty: 25

Personality keywords:

Personal merit +

His brother -

Harmon Prendok

Harmon Prendok is equal parts fighter pilot and slicer. He believes that electronic warfare and slicing an enemies system is more important than piloting skill. He will often try to disable/weaken an enemies ship to allow his wingman the opportunity to get the kill.

Other pilots have called him a coward, but he just feels his skills are more useful as any fool can pull a trigger.

In his spare time he will slice into any system he can. He often intercepts orders and if you need to find something out, he is the person to ask.

Imperial loyalty: 20

Rebel loyalty: 10

Personality keywords:

Slicing enemy fighters +

Finding secrets +

Being called a coward -

Manden Brichoran

Manden comes from a long line of correllian fighter pilots. While he is considered an ace pilot, he is also arrogant, cocky and an unreliable wingman. He cares more about his prestige and enemy kill count than doing his job. With an attitude that would have gotten him drummed out of the service if not for his kill count, he has been demoted several times for disobedience in combat by pursuing dueling behaviour in combat. He is okay with this as long as he can keep flying.

Imperial loyalty: 15

Rebel loyalty: 0

Personality Keywords:

His ace status +

Anyone showing better piloting skills -

declining a space superiority challenge -

I like this, sounds pretty fun!

Here are the engineers...

Dossiers for engineering team

Quartermaster/chief engineer Xanther Kurram

Xanther Kurram is a despicable little man. The only loyalty he has, belong to amassing his credits. Xanther transferred to the ship to avoid being found out in regards to his war profiteering, by setting up and murdering fellow engineers aboard the star destroyer ______. By leaving his last post, he has lost his lucrative cash flow, something his black market contacts are not happy with, which is understandable since he owes them half a million in credits worth of military parts. He has a bounty on his head.

He is a very good engineer, able to take out components from a ship and replace them with cheaper, comparable parts though not always reliable parts.

His black market dealings involved stripping out parts from fighters/landing craft, putting them in trash bays with a hyperspace beacon when ready to be jettisoned before hyperspace.

Imperial loyalty: 0

Rebel loyalty: 0

Personality keywords:

Credits +

Engineer Neeko Plurr

Neeko is young, naive and wants nothing more than to work at the R&D for kuat. He is a font of information about all manner of space craft going back the last 100 years. He can point out the design flaws of most craft, including structural weakpoints. Coming from a poor family, he felt a career in the imperial engineering corps would help his chances to getting into Kuat drive yards. He doesn't think about how the warships he wants to design will be used to kill thousands of sapients and subjugate the galaxy.

Imperial Loyalty: 20

Rebel loyalty: 0

Personality keywords:

Starship design +

Kuat drive yards +

The true purpose and cost of warships -

Engineer Farven Ghalor

Farven Ghalor is a top class hyperdrive technician. He also has rebel sympathies after the destruction of his homeworld of Alderaan. While he was hoping to be posted to a star destroyer, he will use his skill to sabotage the hyperdrive at a key time, either to jeopardize the ship or to allow rebels to escape. He has also rigged up a connection that will overide the navicomp with coordinates of his choosing.

Despite this he does his best to appear a loyalist and has never given anyone cause to suspect otherwise.

Imperial Loyalty: 0

Rebel Loyalty: 85

Personality keywords

Hyperdrive technology +

Destruction of Alderaan -

Loyalty -

Coms/sensor operator Obel Fann

Obel Fann is the type of person everyone likes: witty, charming and handsome. He is always ready with encouraging words of a joke for his comrades. This is marred only by him being a staunch supporter of the anti-alien bigotry. This hatred stems from his family being killed during the clone wars by a separatist strike team that he believes work for the rebels.

Imperial loyalty: 95

Rebel loyalty: 0

Personality Keywords:

Human allies +

Aliens -

Separatists -

Another brief update, giving the dossiers for the stormtroopers.

Dossiers for stormtroopers

Stormtrooper Sergeant Benton Lusk

"As tough as a durasteel bulkhead, and twice as smart" was what a training officer described Sergeant Lusk as. It is not that Benton is dumb, he is not, but he does not improvise and is very 'by the book'. He will listen to his squad and act on any recommendations if valid, but prefers to take the most direct course of action. As a stormtrooper, this is often shoot first and ask no questions. He prefers to go in, complete the mission, and keep his squad alive. This goes well with the shoot first, ask no questions method.

Imperial loyalty: 100

Rebel loyalty: 0

Personality keywords:

Following orders +

Questioning orders -

Gorman Thelas

A somewhat naive farmboy, he joined the imperial forces to see the galaxy. The imperial methodology is too rigid for him, but it was the only way to get off his home planet. As a young boy he used a shock rifle to help herd nerfs, without getting close to them. This helped develop his keen eye which made him excel with a blaster rifle. He is intrigued by aliens, a fact that has been noted by his commanders.

Imperial loyalty: 50

Rebel loyalty: 5

Personality keywords:

Seeing the galaxy +

Speaking with new species +

Farming -

Imperial doctrine -

Jak Unders

Jak grew up on a mining colony. He started working in the mines at 14, where he learned to set the mining charges. His love for explosives almost got him in trouble - he always wanted to see a bigger bang. He would increase the mining charges yield to produce larger explosions. Realizing the danger, when an imperial recruitment came up he joined and developed his knack with things that go boom. He has become the squad explosives expert, responsible for heavy ordinance and setting breaching charges for boarding operations. During space battles he will go to an observation port/viewscreen and watch the show in the hopes of seeing the enemy vessels go boom.

Imperial loyalty: 90

Rebel loyalty: 0

Personality keywords:

Explosions +

Heavy ordinance +

Mining -

Garret Worrey

From a family that grew up under the rule of a hutt, Garret sees the anti-alien bias of the empire as a good thing. He feels that aliens are all like the hutts - corrupt and scheming - and as such, has no sympathy for them. He sees his duty to the empire as a just cause and works to root out any corruption he feels jeopardizes the new order.

Imperial loyalty: 100

Rebel loyalty: 0

Personality keywords:

New order +

Hutts -

corruption -

Sunjar Feen

Sunjar is a loud, boisterous and jovial fellow always ready with a joke - at least off duty. When the armour goes on, he becomes a different man, quiet and methodical. Sunjar does this to distance himself from what he must do as a stormtrooper, which while he believes the necessity to preserve order, the violence is a burden to him.

Imperial loyalty: 95

Rebel loyalty: 0

Personality keywords:

Jokes +

Violence -

war stories -

I always thought a good AoR campaign would be acting as Privateers. Taking a small crusier, or even a Neb-B frigate, and doing pirate style raids on Imperial shipping, or resources

I think most games have players start as rebels. My plan is to have some drama and weight to the choice to rebel. By having players know the crew, they will, hopefully, be not as hesitant to shoot them. If they mske friends, will they trh to spare or even sway them? I'm wanting to add some grey to a black and white universe.

Here are the last group, the gunners. I Have been working on a few missions. The idea is that each mission can be run no matter what the party complement is.

Dossiers for gunnery crew

Gunnery Chief Bresk Valter

Bresk is as much a gunner as an engineer. While not an part of the engineering corps, he is extremely well versed in turbolaser and other imperial ship board armaments. He keeps his crew in as good a shape as his cannons, feeling that they are all part of one machine. He is often chastising the engineers for mucking up the operation if his guns.

Imperial loyalty: 95

Rebel loyalty: 0

Personality keywords:

Efficiency +

Shipboard weaponry +

Engineers -

Gunner Sten Dorrar

Sten is a specialist in orbital bombardment, specifically how to cause the most damage in as short a time as possible. He is great at choosing targets for bombardment, and responsible for coordinating such strikes should the stormtroopers call in a strike.

While talented in the above, the frantic strikes that space combat demand are difficult for him. He prefers stationary targets.

Imperial loyalty: 100

rebel loyalty: 0

Personality keywords:

Orbital strike precision +

base delta zero +

Starship combat -

Gunner Hayne Hokar

At 2.057m in height, Hayne is a tower of a man - too large in fact to be eligible to pilot a TIE fighter like he dreamed of. Instead he joined the gunnery corps. He is constantly hitting his head on bulkheads, something he finds annoying to say the least. He is always trying to hang out with the pilots and discuss their flying.

Imperial loyalty: 80

Rebel loyalty: 5

Personality keywords:

TIE pilots +

Low ceilings/bulkheads -

Gunner Yandel Trees

Yandel is more than a gunner. He is also a member of the ISB. Charged with ferreting out sedition, Yandel has maneuvered himself onto the crew. While a passable gunner, his first duty is heading up on several leads that led him to this ship. Anyone not displaying a fanatical devotion to the empire will be lumped together as a traitor. Yandel is a fanatic himself, but also a coward and will not directly confront anyone.

Imperial loyalty: 100

rebel loyalty: 0

Personality keywords:

Loyalty +

The empire +

Sedition -

Gunner Reinar Estova

Reinar espouses the stereotype that many ship faring individuals have for lecherous behavior when putting into port. Unfortunately he has an addiction to alcohol and other substances. He always has some substance squirreled away. He is on the tipping point, and could have disastrous consequences should he reach this point.

Imperial loyalty: 50

Rebel loyalty: 0

Personality keywords:

Drinking +

shore leave +

Cleaning his act up -

Gunner Price Vetten

Price is operating under the belief that captain Blyne is his father. He has transferred to the ship to find out for sure. If it is true he will confront Captain Blyne about it, probably in a public spectacle and at an inopportune time. He has a scanner that can confirm it, unfortunately he requires a blood sample.

While he does his job, he just wants the truth.

Imperial Loyalty: 0

rebel loyalty: 0

Personality Keywords:

Finding out who his father is +

His career -

This looks awesome. Is this for a group you play with at home/your LGS?

Thanks!

For my home group. Though, I am hoping to our it in pdf form for others to use.

Work has been slow, but I am getting some mission ideas down.

Salt smugglers of the Teke Ro system

Raiders on the rim

On collision with Science

are the first three missions I'm working on. The plam is to have guidelines for any group composition. My players are all fighter pilots, but sections for troopers and capital ship actions will be included. Each mission will be piecemeal either handled 'off screen' by NPC's or 'on screen' by players.

Ideally if the group is half pilot and trooper the action will go back and fortj between groups like the scenes in the movies.

This sounds amazing! I'd love to see updates as you go.

How about stats for the ship and the deck plan you are using.
Neat idea!

Have you made any missions or any progress on this interesting idea?