Wingman and its many uses

By Stone37, in X-Wing

Of everything I read thus far in the Z-95 preview, Wingman is what excites me the most.

wingman.png

There are many abilities and upgrades that cause stress in this game, the idea that a cheap ship (z-95, A-wing, Tie Fighter) can just take this away opens up all new possibilities. Opportunist is one of these abilities.

opportunist.png

This card becomes even easier to use thanks to Wingman. Daredevil is another great EPT that becomes easier to use as well.

I agree, at 2 points it's going to be a great filler EPT if you have room for one. Or putting on cheap ships like Black Squad ties or Green Squad A's to help keep the stress off other ships.

Wingman doesn't really work with Opportunist all that well. Wingman's stress removal happens before Opportunist triggers during the Combat phase. That stress will still be around for the following turn's Activation phase.

I don't think either of those particularly synergizes well with wingman.

Regarding Daredevil, the problem will be the wingman keeping up with the ship. If he doesn't have DD, he can't do the same maneuvers that the other pilot can. As such, he will not be able to stay within R1 to pull the stress off.

As for Opportunist, the timing of the stress makes wingman suboptimal. In order to use Opportunist, he has to be destressed. Which means that he could have a stress and then wingman can pull it. I suppose it allows you to be less predictable by not clearing your stress between rounds, but that means that you're sacrificing your action, which is not good either.

Edit: Ninja'd

Edited by Khyros

I don't think either of those particularly synergizes well with wingman.

Regarding Daredevil, the problem will be the wingman keeping up with the ship. If he doesn't have DD, he can't do the same maneuvers that the other pilot can. As such, he will not be able to stay within R1 to pull the stress off.

As for Opportunist, the timing of the stress makes wingman suboptimal. In order to use Opportunist, he has to be destressed. Which means that he could have a stress and then wingman can pull it. I suppose it allows you to be less predictable by not clearing your stress between rounds, but that means that you're sacrificing your action, which is not good either.

2 GSP, both with the A-Wing title, DD, and Wingman could be a lot of fun

As for Opportunist, it could be used to pull stress off of a heavy hitting ship with a rough dial to enable the use of opportunist. B-wings, for example, have a lot of red.

The first thing I'm looking at for Wingman, honestly, is simply using escort fighters to make ships with a lot of red on their dials more maneuverable. A basic use, yes, but could make things interesting for escort fighters on shuttles, etc.

I don't think either of those particularly synergizes well with wingman.

Regarding Daredevil, the problem will be the wingman keeping up with the ship. If he doesn't have DD, he can't do the same maneuvers that the other pilot can. As such, he will not be able to stay within R1 to pull the stress off.

As for Opportunist, the timing of the stress makes wingman suboptimal. In order to use Opportunist, he has to be destressed. Which means that he could have a stress and then wingman can pull it. I suppose it allows you to be less predictable by not clearing your stress between rounds, but that means that you're sacrificing your action, which is not good either.

Edit: Ninja'd

While I agree with what you're saying about Opportunist (all though there are MANY ways to give out free actions now) I don't follow logic with DD. The DD move does not cause much distance to occur. One could easily still be in R1 of a ship that was flying tandem to it before the DD action.

I don't think either of those particularly synergizes well with wingman.

Regarding Daredevil, the problem will be the wingman keeping up with the ship. If he doesn't have DD, he can't do the same maneuvers that the other pilot can. As such, he will not be able to stay within R1 to pull the stress off.

As for Opportunist, the timing of the stress makes wingman suboptimal. In order to use Opportunist, he has to be destressed. Which means that he could have a stress and then wingman can pull it. I suppose it allows you to be less predictable by not clearing your stress between rounds, but that means that you're sacrificing your action, which is not good either.

Edit: Ninja'd

While I agree with what you're saying about Opportunist (all though there are MANY ways to give out free actions now) I don't follow logic with DD. The DD move does not cause much distance to occur. One could easily still be in R1 of a ship that was flying tandem to it before the DD action.

For that turn, possibly. But it would not be able to keep up. Or, let me rephrase, if it was keeping up, then it wouldn't be making good use of DD, since a non-DD ship was keeping up.

I don't think either of those particularly synergizes well with wingman.

Regarding Daredevil, the problem will be the wingman keeping up with the ship. If he doesn't have DD, he can't do the same maneuvers that the other pilot can. As such, he will not be able to stay within R1 to pull the stress off.

As for Opportunist, the timing of the stress makes wingman suboptimal. In order to use Opportunist, he has to be destressed. Which means that he could have a stress and then wingman can pull it. I suppose it allows you to be less predictable by not clearing your stress between rounds, but that means that you're sacrificing your action, which is not good either.

Edit: Ninja'd

While I agree with what you're saying about Opportunist (all though there are MANY ways to give out free actions now) I don't follow logic with DD. The DD move does not cause much distance to occur. One could easily still be in R1 of a ship that was flying tandem to it before the DD action.

For that turn, possibly. But it would not be able to keep up. Or, let me rephrase, if it was keeping up, then it wouldn't be making good use of DD, since a non-DD ship was keeping up.

It shouldn't matter past that turn, the DD move has been made, the stress has been cleared, the ship that made the DD move got to move next round without stress. If you need two rounds of DD in a row to get an advantage, there are bigger problems to deal with! lol

Wingman will be great with PTL/EH ships, or ships like B-Wings that have a lot of red on their dials (as though B's needed to be better). I, for one, am looking forward to Advanced Sensors/HLC shuttles that can park and shoot with a wingman in the area, especially if he be Capt Jonus and let's me reroll dice. Imperial Guard Parking Lot has arrived in X-wing.

Yay?

I don't think either of those particularly synergizes well with wingman.

Regarding Daredevil, the problem will be the wingman keeping up with the ship. If he doesn't have DD, he can't do the same maneuvers that the other pilot can. As such, he will not be able to stay within R1 to pull the stress off.

As for Opportunist, the timing of the stress makes wingman suboptimal. In order to use Opportunist, he has to be destressed. Which means that he could have a stress and then wingman can pull it. I suppose it allows you to be less predictable by not clearing your stress between rounds, but that means that you're sacrificing your action, which is not good either.

Edit: Ninja'd

While I agree with what you're saying about Opportunist (all though there are MANY ways to give out free actions now) I don't follow logic with DD. The DD move does not cause much distance to occur. One could easily still be in R1 of a ship that was flying tandem to it before the DD action.

For that turn, possibly. But it would not be able to keep up. Or, let me rephrase, if it was keeping up, then it wouldn't be making good use of DD, since a non-DD ship was keeping up.

It shouldn't matter past that turn, the DD move has been made, the stress has been cleared, the ship that made the DD move got to move next round without stress. If you need two rounds of DD in a row to get an advantage, there are bigger problems to deal with! lol

Well, now you're taking 5 points and 2 EPT slots for what equates to 1 action that you plan on only using once in the game? Seems a bit silly to me.

I, for one, am looking forward to Advanced Sensors/HLC shuttles that can park and shoot with a wingman in the area, especially if he be Capt Jonus and let's me reroll dice. Imperial Guard Parking Lot has arrived in X-wing.

Oooooh! Good idea! Jonus, a cheap shuttle, and Wingman keeping the shuttle parked as needed. That is a dangerous combo right there!

I don't think either of those particularly synergizes well with wingman.

Regarding Daredevil, the problem will be the wingman keeping up with the ship. If he doesn't have DD, he can't do the same maneuvers that the other pilot can. As such, he will not be able to stay within R1 to pull the stress off.

As for Opportunist, the timing of the stress makes wingman suboptimal. In order to use Opportunist, he has to be destressed. Which means that he could have a stress and then wingman can pull it. I suppose it allows you to be less predictable by not clearing your stress between rounds, but that means that you're sacrificing your action, which is not good either.

Edit: Ninja'd

While I agree with what you're saying about Opportunist (all though there are MANY ways to give out free actions now) I don't follow logic with DD. The DD move does not cause much distance to occur. One could easily still be in R1 of a ship that was flying tandem to it before the DD action.

For that turn, possibly. But it would not be able to keep up. Or, let me rephrase, if it was keeping up, then it wouldn't be making good use of DD, since a non-DD ship was keeping up.

It shouldn't matter past that turn, the DD move has been made, the stress has been cleared, the ship that made the DD move got to move next round without stress. If you need two rounds of DD in a row to get an advantage, there are bigger problems to deal with! lol

Well, now you're taking 5 points and 2 EPT slots for what equates to 1 action that you plan on only using once in the game? Seems a bit silly to me.

Who said anything about only using it ONCE in the game. I just said it wouldn't be needed twice in a row. :ph34r:

Wingman will be great with PTL/EH ships, or ships like B-Wings that have a lot of red on their dials (as though B's needed to be better). I, for one, am looking forward to Advanced Sensors/HLC shuttles that can park and shoot with a wingman in the area, especially if he be Capt Jonus and let's me reroll dice. Imperial Guard Parking Lot has arrived in X-wing.

All you need is a black bumping into the parked shuttle from behind.

It'll be good for K Turning at the least. It's great that there are no stipulations on when yoi can use it, besides range 1.

This should be a fun card.

you could already do parking lot with Yorr and regular Shuttle. Yorr in back does 1 forward shuttle in front does 0. Yorr steals stress.

The downside is, stressful moves still prevent taking actions. Drats.

The downside is, stressful moves still prevent taking actions. Drats.

Parking lots require advanced sensors. For added security.

There's elusiveness of course, expert handling on an a-wing. Lt Lorrir benefits.

Stress free living, don't we all wish we could.

Of everything I read thus far in the Z-95 preview, Wingman is what excites me the most.

wingman.png

There are many abilities and upgrades that cause stress in this game, the idea that a cheap ship (z-95, A-wing, Tie Fighter) can just take this away opens up all new possibilities. Opportunist is one of these abilities.

opportunist.png

This card becomes even easier to use thanks to Wingman. Daredevil is another great EPT that becomes easier to use as well.

I think plopping that on a few high pilot skill ships with a bunch of tie bombers will make them a lot more maneuverable

Jake Farrell

+Push the Limit

+Assault Missiles

+Munitions Failsafe

Garven Dreis

+R2-D6

+Wingman

62 points, room for another ace, a B-wing/X-wing, 2 more A-wings, or 3 Z95s,

Jake Target Locks and Focuses, giving him a boost/barrel roll, to move up a little, and a stress. At the start of combat, Garven eats the stress. Jake makes his focused assault missile attack, which he gets to keep if it misses. Then, Garven makes a focused attack, and hands Jake another focus, meaning he gets to do another boost/barrel roll (whichever he hasn't done) to get out of arc.

Doesn't wingman make Porkins ability kind of an unnecessary risk?

"Whenever he receives a stress token, he may elect to remove it and roll one attack die. On a hit result, he receives one facedown damage card, which bypasses any of his remaining shield tokens."

Wingman is cheaper, and can be upgraded to most x wings now thanks to this little guy:

r2-d6.png

Edited by AdmiralThrawn

Doesn't wingman make Porkins ability kind of an unnecessary risk?

Wingman requires you to be at range 1.

Porkins can K-turn and still perform an action.

Doesn't wingman make Porkins ability kind of an unnecessary risk?

"Whenever he receives a stress token, he may elect to remove it and roll one attack die. On a hit result, he receives one facedown damage card, which bypasses any of his remaining shield tokens."

Wingman is cheaper, and can be upgraded to most x wings now thanks to this little guy:

r2-d6.png

Not necessarily. There are other upgrades that make Porkins's damage possibility less of a problem, like R5-D8. He is already much more maneuverable because of his ability to K-turn to his clogged heart's content. Wingman seems like a really good upgrade to Porkins, however. He can eat his own stress, as well as another ship near him, so now they can both K-turn or his buddy can push the limit all day long.

Edited by Engine25

Jake Farrell

+Push the Limit

+Assault Missiles

+Munitions Failsafe

Garven Dreis

+R2-D6

+Wingman

62 points, room for another ace, a B-wing/X-wing, 2 more A-wings, or 3 Z95s,

Jake Target Locks and Focuses, giving him a boost/barrel roll, to move up a little, and a stress. At the start of combat, Garven eats the stress. Jake makes his focused assault missile attack, which he gets to keep if it misses. Then, Garven makes a focused attack, and hands Jake another focus, meaning he gets to do another boost/barrel roll (whichever he hasn't done) to get out of arc.

And then jake can push the limit after the second of his boost/rolls and evade right? Resulting in him raking 5 actions in one turn.

Jake Farrell

+Push the Limit

+Assault Missiles

+Munitions Failsafe

Garven Dreis

+R2-D6

+Wingman

62 points, room for another ace, a B-wing/X-wing, 2 more A-wings, or 3 Z95s,

Jake Target Locks and Focuses, giving him a boost/barrel roll, to move up a little, and a stress. At the start of combat, Garven eats the stress. Jake makes his focused assault missile attack, which he gets to keep if it misses. Then, Garven makes a focused attack, and hands Jake another focus, meaning he gets to do another boost/barrel roll (whichever he hasn't done) to get out of arc.

And then jake can push the limit after the second of his boost/rolls and evade right? Resulting in him raking 5 actions in one turn.

No he cannot. PTL works once per round .