A player of mine is highly interested in using a therm-axe, but it occurred to me that high-soak baddies are barely effected by the Burn quality (considering talents like Deadly Accuracy and Feral Strength don't factor into a weapon's base damage). It's not completely useless, mind you, but I felt an attachment was needed to give therm-axes (and other Burn-Quality weapons) a bit of spice;
BARADIUM INJECTOR MODULE
Favored by unscrupulous mercanaries dealing with armored foes, the heat produced by the flames of a baradium-enhanced weapon is painfully intense to everyone nearby, including the wielder. Because the module tends to explode with the force of a small thermal detonator when hit with a stray blaster bolt or slug, this attachment is unpopular with disciplined military units such as the Stormtrooper Corps and planetary defense forces. Baradium injector modules are highly illegal on most worlds, and considered harsh even by a brutal standard. They can only be added fire-based weapons with the Burn quality.
Models Include: Czerka Arms RK-series solid fuel liquidator
Base Modifiers: The Burn quality can be activated against the same target more than once; each time it is activated beyond the first, it ignores one point of the target's Soak value. In addition, the GM can spend two Threat results from a combat check to inflict 1 wound on the wielder (ignoring Soak) or one Despair result to inflict 2 wounds on the wielder (again, ignoring Soak).
Modification Options: None.
Hard Points Required: 2
Price/Rarity: 3000 credits, rarity 8
Edited by JonahHex